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Duncan Brinsmead

Duncan’s Corner | Duncan Brinsmead

Duncan Brinsmead is a principal scientist with Autodesk. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, and also worked extensively on Maya Fluids and nCloth. Duncan holds an MA in Music Performance from Juilliard and enjoys playing piano as well as creating digital realizations of symphonic works in his spare time. The nuances and sensibilities from his musical background certainly find expression in all aspects of his work.

Mental Ray - Multi-Pixel Filtering Comparison

Topology Independant nCloth Constraints

Often times one will set up an nCloth constraint and then wish to edit the topogy of the input mesh, for example to increase the number of faces. The indices of the faces and vertices may be changed and so it may…

Posted: Apr 04, 2007
Category: nCloth
Comments: 0
Views: 3257
Mental Ray - Multi-Pixel Filtering Comparison

The "g" key

One of my favorite things in Maya is the humble "g" key, which repeats the last maya command. Most Maya users are likely familiar with it, but I often seen people going back and forth to menus in a slow lumbering…

Posted: Mar 30, 2007
Category: Autodesk Maya
Comments: 2
Views: 2480
Mental Ray - Multi-Pixel Filtering Comparison

Basic cloth on character setup

When creating cloth on a character one typically has the problem of getting the cloth into the correct starting pose for the simulation. This is frequently done by creating a little runup animation moving to the start…

Posted: Mar 24, 2007
Category: nCloth
Comments: 10
Views: 17932
Mental Ray - Multi-Pixel Filtering Comparison

Confetti and Streamers with nCloth

It's party time! Paper confetti and streamers can be created with nCloth using an efficient and simple technique. The falling bits of paper interact with the air in a natural fashion colliding with objects in the scene…

Posted: Mar 22, 2007
Category: nCloth
Comments: 2
Views: 11102
Mental Ray - Multi-Pixel Filtering Comparison

Water Tank example

This file was made with an earlier version of the nClothWater.ma file. I had not added a dynamic attribute for editing selfCollisionSoftness, so I had to use setAttr calls, because this attribute is hidden on the nCloth…

Posted: Mar 18, 2007
Category: nCloth
Comments: 11
Views: 11565
Mental Ray - Multi-Pixel Filtering Comparison

Constraint weight and strength: What's the difference?

The weight is basically the relative mass of the constrained point. It determines how the component participates in the constraint. If the weight is zero then that point will get pulled but not pull back. In terms of…

Posted: Mar 17, 2007
Category: nCloth
Comments: 1
Views: 2544