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With Design in Mind

Showing posts in "Autodesk 3ds Max" category:

A New Year, A New Look
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A New Year, A New Look

Posted 24 January 2013 9:10 am by Eddie Perlberg on With Design in Mind

3ds Max Design Hero Competition Winners Announced!

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Join me at AU 2012
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Join me at AU 2012

Posted 9 July 2012 9:52 am by Eddie Perlberg on With Design in Mind

Its official, I have 3 classes this year.

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I've got some catching up to do.
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I've got some catching up to do.

Posted 30 June 2011 12:00 pm by Eddie Perlberg on With Design in Mind

With Design in Mind is back on the radar

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Revit to 3ds Max Design with VRay/Mental Ray workflow
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Revit to 3ds Max Design with VRay/Mental Ray workflow

Posted 16 July 2010 12:00 pm by Eddie Perlberg on With Design in Mind

Dan Jurgens demonstrates at the Revit Technology Conference 2010. After seeing this, you will be invincible with this workflow.

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Don’t Panic - An Introduction to the Slate Material Editor
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Don’t Panic - An Introduction to the Slate Material Editor

Posted 20 April 2010 12:00 am by Eddie Perlberg on With Design in Mind

For those of you opening you 3ds max and 3ds max Design 2011 and are bumping into the new Material Editor interface, here is a high level overview of the Slate Material editor.

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Revit fbx Linking in Action
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Revit fbx Linking in Action

Posted 31 March 2010 12:00 am by Eddie Perlberg on With Design in Mind

In the latest screencast, I'll show the new FBX linking feature of 3ds Max Design as a part of this workflow demonstration.

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Productivity Galore (Part 2)
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Productivity Galore (Part 2)

Posted 20 February 2010 12:00 am by Eddie Perlberg on With Design in Mind

More tips and tricks from our “Design Visualization for Architects” webcast series.

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Productivity Galore (Part 1)
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Productivity Galore (Part 1)

Posted 12 January 2010 2:27 am by Eddie Perlberg on With Design in Mind

Step by Step instructions to walk you through the goodnes of our last enstallment in the Design Visualization for Architects Webcast Series.

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Technique 4: Using Ink and Paint shaders to create NPR’s
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Technique 4: Using Ink and Paint shaders to create NPR’s

Posted 22 September 2009 3:35 am by Eddie Perlberg on With Design in Mind

Creating Artistic Renderings in Autodesk 3ds Max Design. Technique 4: Using Ink and Paint shaders to create NPR’s.

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Technique 3: Using Ambient Occlusion and Contours in mental ray to create NPR’s.
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Technique 3: Using Ambient Occlusion and Contours in mental ray to create NPR’s.

Posted 25 August 2009 3:04 pm by Eddie Perlberg on With Design in Mind

Another technique from our recent Design ViZ Webcast "Creating Artistic Renderings in Autodesk 3ds Max Design"

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