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With Design in Mind

Showing posts in "Autodesk VIZ" category:

A New Year, A New Look
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A New Year, A New Look

Posted 24 January 2013 9:10 am by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry: Games ,

3ds Max Design Hero Competition Winners Announced!

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Join me at AU 2012
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Join me at AU 2012

Posted 9 July 2012 9:52 am by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

Its official, I have 3 classes this year.

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I've got some catching up to do.
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I've got some catching up to do.

Posted 30 June 2011 12:00 pm by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

With Design in Mind is back on the radar

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Don’t Panic - An Introduction to the Slate Material Editor
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Don’t Panic - An Introduction to the Slate Material Editor

Posted 20 April 2010 12:00 am by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

For those of you opening you 3ds max and 3ds max Design 2011 and are bumping into the new Material Editor interface, here is a high level overview of the Slate Material editor.

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Productivity Galore (Part 2)
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Productivity Galore (Part 2)

Posted 20 February 2010 12:00 am by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

More tips and tricks from our “Design Visualization for Architects” webcast series.

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Productivity Galore (Part 1)
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Productivity Galore (Part 1)

Posted 12 January 2010 2:27 am by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

Step by Step instructions to walk you through the goodnes of our last enstallment in the Design Visualization for Architects Webcast Series.

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Technique 4: Using Ink and Paint shaders to create NPR’s
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Technique 4: Using Ink and Paint shaders to create NPR’s

Posted 22 September 2009 3:35 am by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

Creating Artistic Renderings in Autodesk 3ds Max Design. Technique 4: Using Ink and Paint shaders to create NPR’s.

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Technique 3: Using Ambient Occlusion and Contours in mental ray to create NPR’s.
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Technique 3: Using Ambient Occlusion and Contours in mental ray to create NPR’s.

Posted 25 August 2009 3:04 pm by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

Another technique from our recent Design ViZ Webcast "Creating Artistic Renderings in Autodesk 3ds Max Design"

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Effect 2: Using mental ray's Material Override
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Effect 2: Using mental ray's Material Override

Posted 17 August 2009 11:51 pm by Eddie Perlberg on With Design in Mind

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry:

This technique was demonstrated in the last webcast, Creating Artistic Renderings in Autodesk 3ds Max Design.

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