Posted by ADSK_EDU, 5 December 2012 2:28 pm
The Autodesk Annual 3December celebration takes place on December 6th this year! Register now for great presentations from top industry artists and product experts!
We return to our weekly video series after all the hard work and fun at Autodesk University. There is lots of great material available so make sure you check it out if you haven't done so already.
In this video we continue where we left off in Part 9 where we worked on the Torso and Arms. We focus on adding the legs and boots to our model and maintain the same level of clean topology.
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5 Comments
infinitD
Posted 6 December 2012 3:24 am
ADSK_EDU
Posted 6 December 2012 3:04 pm
Regards,
Steve
Daryldizon
Posted 7 December 2012 5:33 am
Also I have a question... in your custom tab what are the things in it that would help me at advanced modeling? Because I'm thinking of making a model and I wanted to know what tools you used in your custom tab, what are their name and where can I find them? Because when I tried to find them I only found about 2-4 of them.
Advance TY =)
chall24
Posted 7 December 2012 6:54 pm
Modeling the Hand
Adding Details to the Mesh
UV Mapping
Adding Textures using Mudbox
Rigging
Animation with Maya and Motion Builder
Brining it into Unity
We are only focusing on the body right now but want to do a section around modeling his head
Chris
chall24
Posted 7 December 2012 7:17 pm
Merge Vertex Tool
Polygon Split(This is the legacy tool not the new one)
Delete Edge/Vertex
Insert Edge Loop Tool
Hypershade Window
Center Pivot
Move Normal
Extrude
Smooth
Hide Unselected Objects
Show Selection
Hide Selection
I know a couple of them are custom smooth scripts for another project
Hope this helps
Chris
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