Autodesk 3ds Max
Posted by ADSK_EDU, 14 November 2012 12:01 am
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Well we have come a long way in the last 6 weeks! We started by looking at the development of our character in the conceptual process and then continuing through to our final character sketches. In the next section of videos we are going to focus on modeling our character. We'd like to call your attention to a few resources we've found as we research best practices on workflow and creating characters. This one from 3D World Magazine. and this online article by Antony Ward link which takes us through the 18 tips for building low poly models. In the current video below we focus on 3 of them: Start Simple, Keep your topology clean and follow natural muscle lines.
Once again, Digital Tutors provided excellent reference material in their tutorials Creative Development:Modeling a Fantasy Character in Maya with Pat Imrie
On to our next video, Modeling the Torso and Arms!
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