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Games, Limb from Limb!

Games products @ 3December
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Games products @ 3December

Posted 12 December 2011 1:19 pm by Eric Plante on Games, Limb from Limb!

‎Mathieu Mazerolle and I presented our middleware products at the 3December event last week.

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Will mobile devices take over consoles? Let's break it down.
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Will mobile devices take over consoles? Let's break it down.

Posted 5 December 2011 4:00 pm by Eric Plante on Games, Limb from Limb!

This question comes up on a regular basis - it may be easier to answer if we break it into smaller chunks.

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Technology Preview Video (update)
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Technology Preview Video (update)

Posted 5 March 2011 4:00 pm by Eric Plante on Games, Limb from Limb!

Technology Preview Video (update)

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Unity's David Helgason on Middleware
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Unity's David Helgason on Middleware

Posted 14 July 2010 2:46 pm by Eric Plante on Games, Limb from Limb!

Found this little gem on Kotaku this morning...

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A Whitepaper and a Cold-Blooded Renaissance Killer
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A Whitepaper and a Cold-Blooded Renaissance Killer

Posted 11 June 2010 5:00 pm by Eric Plante on Games, Limb from Limb!

I declare that today is HumanIK Appreciation Day.

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Business Casual
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Business Casual

Posted 28 May 2010 5:00 pm by Eric Plante on Games, Limb from Limb!

What does the rise of casual games mean to the games industry? I submit that on the long run, it might not change a whole lot to how games are made, anyway.

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New Toys at 10 Duke
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New Toys at 10 Duke

Posted 7 April 2010 12:00 am by Eric Plante on Games, Limb from Limb!

We got our hands on some sweet new console hardware!

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Hitting the Ground Running
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Hitting the Ground Running

Posted 6 April 2010 12:00 am by Eric Plante on Games, Limb from Limb!

The Mythbusters guys demonstrated recently that “hitting the ground running” actually doesn’t get you where you want to be any faster; of course, seeing as they also tried to polish an actual turd on the same show, we can safely assume that the notion of analogy is a bit lost on them. I just started at Autodesk two months ago, and I’ve hit the ground running. I thought my six years at EA had shown me how engaging my work can be to me, but wow. After two months at Autodesk, I can confidently say that this job takes the cake, so to speak (yeah yeah I know, the cake is a lie; please don’t mix references!).

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HumanIK and Unreal
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HumanIK and Unreal

Posted 5 April 2010 12:00 am by Eric Plante on Games, Limb from Limb!

I don’t intend to use this blog solely as an ad space for what we do, but here’s something you should look at if you use Epic’s Unreal Engine in your productions.

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