Autodesk 3ds Max
Posted by visualz, 21 March 2012 8:00 pm
This is a rebroadcast of an M&E webinar where I demonstrated how Autodesk Smoke 2012 can work in tandem with a 3D CGI pipeline for creative finishing. Workflows discussed include multiple methods of compositing CGI render passes using 2D & 3D compositing while simultaneously storytelling in a non-linear, editorial workflow. Several post processing effects are explored including global and selective color correction, depth of field and stereoscopic assembly using left/right camera CG renders.
UPDATE & NOTE - this video was recorded with Autodesk Smoke 2012. Users can now download a trial version of the newer 2013 release here. http://usa.autodesk.com/smoke-for-mac/ This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application. //garyD
0:01:08 Getting organized
0:09:46 Editorial timeline compositing
0:27:38 Desktop creative tools
0:35:18 Action; 3D compositing
0:46:22 FBX virtual sets from 3ds Max w/ Substance maps
1:01:12 Additional resources
I hope you enjoy it!
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