Autodesk Smoke 2012 for 3D Artists

Posted by visualz, 21 March 2012 8:00 pm

This is a rebroadcast of an M&E webinar where I demonstrated how Autodesk Smoke 2012 can work in tandem with a 3D CGI pipeline for creative finishing. Workflows discussed include multiple methods of compositing CGI render passes using 2D & 3D compositing while simultaneously storytelling in a non-linear, editorial workflow. Several post processing effects are explored including global and selective color correction, depth of field and stereoscopic assembly using left/right camera CG renders.

UPDATE & NOTE - this video was recorded with Autodesk Smoke 2012.  Users can now download a trial version of the newer 2013 release here.  This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application.  //garyD

0:00:00 Intro
0:01:08 Getting organized
0:09:46 Editorial timeline compositing
0:27:38 Desktop creative tools
0:35:18 Action; 3D compositing
0:46:22 FBX virtual sets from 3ds Max w/ Substance maps
1:01:12 Additional resources

I hope you enjoy it!



1 Comment


Posted 1 June 2012 3:50 pm

FYI addendum - time permitting, i will update this post using the new Autodesk Smoke 2013 which has an entirely different UI and workflow.


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