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Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013

Posted by visualz, 25 July 2012 3:42 pm

Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013.

This is a quick video to show some of the prep work for my presentation at SigGraph 2012.  The specific focus is in establishing the spatial relationship between 3ds Max's units and Smoke's 3D compositing environment, Action.  I also show some tips on how to bring rendered assets that are numbered image sequences with alpha channels into Smoke using the MediaHub, as well as some options for Matte Container workflows.  This is not the "sexy stuff" of a SigGraph demo, but its important for users looking to have a successful interop between 3ds Max and Smoke.

I hope you enjoy and i hope to see you all at SigGraph in LA!

//gD

3 Comments

mhjorleifsson

Posted 27 July 2012 3:36 am

Can you still import baked fbx into smoke ?

visualz

Posted 27 July 2012 4:14 pm

absolutely! they can optionally be deforming meshes and have embedded textures including Substance textures.

Ranz Ranzenberger

Posted 28 July 2012 7:58 pm

Cool!
I see you there!!

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