• 1/3

Amalgamation

Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.

Showing posts in "Autodesk 3ds Max" category:

Autodesk Composite Now FREE (and how to set it up for realtime playback)
  • 2399 views
  • 4 comments

Autodesk Composite Now FREE (and how to set it up for realtime playback)

Posted 4 days ago by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

Now that Autodesk Composite is FREE, I thought I would take a moment to show users the proper way to set up the disk-based caching for the best performance possible. In this example, I forego using a SSD or RAID0 in favor of a Fusion ioFX card for caching and playback.

Read More >>

Enabling MaxScript Support in the Sublime Text Editor
  • 1323 views
  • 1 comment

Enabling MaxScript Support in the Sublime Text Editor

Posted 3 April 2014 4:17 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

In this short video, I step way out of my typical comfort zone to share an interesting tip and trick for the TD’s and scripting gang out there. Sublime Text is a popular text-editor that accommodates lots of favored workflows in the industry. This quick video shows how to add support to it for MaxScript. The result is the ability to open, edit and execute MaxScripts from Sublime, which also has support for Python (as does 3ds Max 2015).

Read More >>

Mudbox Sculpt & Paint Layers to 3ds Max 2015 (non-destructive interop)
  • 2014 views
  • 2 comments

Mudbox Sculpt & Paint Layers to 3ds Max 2015 (non-destructive interop)

Posted 31 March 2014 10:30 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Mudbox ,

Industry: Games , Film, TV and VFX , Professional Video ,

In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. Specific area of interst are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for subsequent material editing.

Read More >>

3ds Max 2015 and Mixamo Auto-Rigging for the CAT and Biped Character Animation Systems
  • 1818 views
  • 11 comments

3ds Max 2015 and Mixamo Auto-Rigging for the CAT and Biped Character Animation Systems

Posted 20 March 2014 3:01 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character.

Read More >>

Retopo Workflow between Autodesk Catch123D, Autodesk 3ds Max and Autodesk Mudbox
  • 4661 views
  • 6 comments

Retopo Workflow between Autodesk Catch123D, Autodesk 3ds Max and Autodesk Mudbox

Posted 24 June 2013 8:17 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Mudbox ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

In this video, I show the basic concepts behind the workflow and interop of Autodesk Catch123D, 3ds Max and Mudbox.

Read More >>

GPU ambient occlusion (AO) and IBL w/ mental ray in 3ds Max 2014
  • 8864 views
  • 9 comments

GPU ambient occlusion (AO) and IBL w/ mental ray in 3ds Max 2014

Posted 20 June 2013 5:18 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

This video highlights a few of the new features of mental ray found in Autodesk 3ds Max 2014. Some of these include rendering an AO pass on the hardware GPU as well as disabling Final Gather and using Image Based Lighting (IBL) to illuminate your scene. Also detailed is a new, more granular method of antialiasing, among other features.

Read More >>

Autodesk 3ds Max 2013 &  MediaSync Interop
  • 5232 views
  • 1 comment

Autodesk 3ds Max 2013 & MediaSync Interop

Posted 17 December 2012 1:27 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

This video highlights the MediaSync interop between Autodesk 3ds Max 2013, Adobe Photoshop and After Effects. Also featured is a brief look at the iRay GPU rendering engine for entertainment using the Boxx 4920XT workstation and the NVIDIA Quadro/Tesla (Maximus) board-set.

Read More >>

SigGraph Partner Brief; Boxx Technologies
  • 3444 views
  • 0 comments

SigGraph Partner Brief; Boxx Technologies

Posted 22 August 2012 4:06 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

This brief video was shot at SigGraph 2012. In addition to showing the new Autodesk Smoke 2013 at our own booth, I was also in LA demoing some Autodesk applications at the Boxx Technologies booth (including 3ds Max and Backburner). Both GPU and CPU based rendering was performed all week on several new offerings for artists and designers. In the coming weeks I will be expanding this discussions in more depth.

Read More >>

Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013
  • 4346 views
  • 3 comments

Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013

Posted 25 July 2012 3:42 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Smoke ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

Behind the Scenes SigGraph Prep - Autodesk 3ds Max and Smoke 2013. This is a quick video to show some of the prep work for my presentation at SigGraph 2012. The specific focus is in establishing the spatial relationship between 3ds Max's units and Smoke's 3D compositing environment, Action. I also show some tips on how to bring rendered assets that are numbered image sequences with alpha channels into Smoke using the MediaHub, as well as some options for Matte Container workflows. This is not the "sexy stuff" of a SigGraph demo, but its important for users looking to have a successful interop between 3ds Max and Smoke.

Read More >>

Quick Fix - 3ds Max 2013, State Sets and Network Rendering
  • 8671 views
  • 3 comments

Quick Fix - 3ds Max 2013, State Sets and Network Rendering

Posted 21 May 2012 8:06 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX , Professional Video , Design Visualization ,

There is a small issue with 3ds Max 2013 and its new feature called State Sets. As it shipped, 3ds Max 2013 state Sets cannot naively record a flag to enable or disable network rendering. This is due to the fact that this is no longer a check box "flag". This short video shows a quick, band-aid fix to enable users to work with State Sets in 3ds Max 2013 and opt to use network rendering or not with the click of a button. enjoy! //gD

Read More >>