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Amalgamation

Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.

Showing posts in "Animation" category:

Autodesk MatchMover and Smoke 2013
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Autodesk MatchMover and Smoke 2013

Posted 14 January 2013 10:40 pm by visualz on Amalgamation

In this short video, I show the general workflow for creating a 3D camera solve from real world footage using Autodesk MatchMover 2013. The resulting data is then brought into Smokes Action module.

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Autodesk 3ds Max 2013 &  MediaSync Interop
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Autodesk 3ds Max 2013 & MediaSync Interop

Posted 17 December 2012 1:27 pm by visualz on Amalgamation

This video highlights the MediaSync interop between Autodesk 3ds Max 2013, Adobe Photoshop and After Effects. Also featured is a brief look at the iRay GPU rendering engine for entertainment using the Boxx 4920XT workstation and the NVIDIA Quadro/Tesla (Maximus) board-set.

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Autodesk Smoke 2013 for 3D Artists - Part I
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Autodesk Smoke 2013 for 3D Artists - Part I

Posted 30 October 2012 8:26 pm by visualz on Amalgamation

This is a revisit of a demo I created for SigGraph 2012 that highlights the new Autodesk Smoke 2013 software with emphasis to 3D production pipelines. Since there was so much content generated, this will be part one of a mult-part series on the subject.

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SigGraph Partner Brief; Boxx Technologies
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SigGraph Partner Brief; Boxx Technologies

Posted 22 August 2012 4:06 pm by visualz on Amalgamation

This brief video was shot at SigGraph 2012. In addition to showing the new Autodesk Smoke 2013 at our own booth, I was also in LA demoing some Autodesk applications at the Boxx Technologies booth (including 3ds Max and Backburner). Both GPU and CPU based rendering was performed all week on several new offerings for artists and designers. In the coming weeks I will be expanding this discussions in more depth.

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Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013
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Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013

Posted 25 July 2012 3:42 pm by visualz on Amalgamation

Behind the Scenes SigGraph Prep - Autodesk 3ds Max and Smoke 2013. This is a quick video to show some of the prep work for my presentation at SigGraph 2012. The specific focus is in establishing the spatial relationship between 3ds Max's units and Smoke's 3D compositing environment, Action. I also show some tips on how to bring rendered assets that are numbered image sequences with alpha channels into Smoke using the MediaHub, as well as some options for Matte Container workflows. This is not the "sexy stuff" of a SigGraph demo, but its important for users looking to have a successful interop between 3ds Max and Smoke.

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Autodesk Smoke 2012 for 3D Artists
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Autodesk Smoke 2012 for 3D Artists

Posted 21 March 2012 8:00 pm by visualz on Amalgamation

This is a rebroadcast of an M and E webinar where I demonstrated how Autodesk Smoke 2012 can work in tandem with a 3D CGI pipeline for creative finishing. UPDATE NOTE - this video was recorded with Autodesk Smoke 2012. Users can now download a trial version of the newer 2013 release here. http://usa.autodesk.com/smoke-for-mac/ This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application. //garyD

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GPU Hardware Rendering with 3ds Max Quicksilver
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GPU Hardware Rendering with 3ds Max Quicksilver

Posted 19 December 2011 7:00 pm by visualz on Amalgamation

My 90-minute lecture created for the Autodesk University Conference held at the end of November 2011. Also includes Autodesk Composite workflows.

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3ds Max State Sets and (some) Smoke tools for 3D Artists
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3ds Max State Sets and (some) Smoke tools for 3D Artists

Posted 14 August 2011 8:00 pm by visualz on Amalgamation

This video explores uses for "State Sets" in 3ds Max 2012. CG render passes are then brought into Autodesk Smoke to explore timeline editorial compositing, stereoscopy & additional tools tailored to 3D artists. UPDATE & NOTE - this video was recorded with Autodesk Smoke 2012. Users can now download a trial version of the newer 2013 release here. http://usa.autodesk.com/smoke-for-mac/ This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application. //garyD

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Network Rendering with 3ds Max
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Network Rendering with 3ds Max

Posted 12 July 2011 8:00 pm by visualz on Amalgamation

This is a brief video to discuss, at a very high level, the different types of network rendering available to Autodesk 3ds Max users out-of-the-box. (4 minutes).

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Over 100 Free Particle Flow Presets from Allan McKay
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Over 100 Free Particle Flow Presets from Allan McKay

Posted 7 June 2011 8:00 pm by visualz on Amalgamation

Over 100 Particle Flow presets for use in your projects. These are broken down into elemental effects of air, earth, fire, water as well as "logo" presets.

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