Blog by former M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around Entertainment and Design Visualization workflows.
Showing posts in "Assets" category:
In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character.
In this video, I show the basic concepts behind the workflow and interop of Autodesk Catch123D, 3ds Max and Mudbox.
This is a quick blog entry about two Autodesk micro-sites where users can gain access to a lot of great information and FREE resources including plugins and 3d models!
Over 100 Particle Flow presets for use in your projects. These are broken down into elemental effects of air, earth, fire, water as well as "logo" presets.