Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.
Showing posts in "Resources" category:
In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character.
This brief video was shot at SigGraph 2012. In addition to showing the new Autodesk Smoke 2013 at our own booth, I was also in LA demoing some Autodesk applications at the Boxx Technologies booth (including 3ds Max and Backburner). Both GPU and CPU based rendering was performed all week on several new offerings for artists and designers. In the coming weeks I will be expanding this discussions in more depth.
Experience the high quality markers and colors by Copic with Autodesk SketchBook Copic Edition. Get a introductory look at Autodesk SketchBook Pro and use professional-grade tools to create and save images.