Autodesk 3ds Max
Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.
Showing posts in "Shows" category:
This brief video was shot at SigGraph 2012. In addition to showing the new Autodesk Smoke 2013 at our own booth, I was also in LA demoing some Autodesk applications at the Boxx Technologies booth (including 3ds Max and Backburner). Both GPU and CPU based rendering was performed all week on several new offerings for artists and designers. In the coming weeks I will be expanding this discussions in more depth.
Behind the Scenes SigGraph Prep - Autodesk 3ds Max and Smoke 2013. This is a quick video to show some of the prep work for my presentation at SigGraph 2012. The specific focus is in establishing the spatial relationship between 3ds Max's units and Smoke's 3D compositing environment, Action. I also show some tips on how to bring rendered assets that are numbered image sequences with alpha channels into Smoke using the MediaHub, as well as some options for Matte Container workflows. This is not the "sexy stuff" of a SigGraph demo, but its important for users looking to have a successful interop between 3ds Max and Smoke.
Some of the Media & Entertainment team recently visited Portland, Oregon and slam-dunked a three hour demoset of all the 2012 software products to a packed house!