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Amalgamation

Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.

Showing posts in "SIGGRAPH" category:

Autodesk Smoke 2013 for 3D Artists - Part I
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Autodesk Smoke 2013 for 3D Artists - Part I

Posted 30 October 2012 8:26 pm by visualz on Amalgamation

Software: Autodesk Smoke ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

This is a revisit of a demo I created for SigGraph 2012 that highlights the new Autodesk Smoke 2013 software with emphasis to 3D production pipelines. Since there was so much content generated, this will be part one of a mult-part series on the subject.

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SigGraph Partner Brief; Boxx Technologies
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SigGraph Partner Brief; Boxx Technologies

Posted 22 August 2012 4:06 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

This brief video was shot at SigGraph 2012. In addition to showing the new Autodesk Smoke 2013 at our own booth, I was also in LA demoing some Autodesk applications at the Boxx Technologies booth (including 3ds Max and Backburner). Both GPU and CPU based rendering was performed all week on several new offerings for artists and designers. In the coming weeks I will be expanding this discussions in more depth.

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Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013
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Behind the Scenes SigGraph Prep - 3ds Max and Smoke 2013

Posted 25 July 2012 3:42 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Smoke ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

Behind the Scenes SigGraph Prep - Autodesk 3ds Max and Smoke 2013. This is a quick video to show some of the prep work for my presentation at SigGraph 2012. The specific focus is in establishing the spatial relationship between 3ds Max's units and Smoke's 3D compositing environment, Action. I also show some tips on how to bring rendered assets that are numbered image sequences with alpha channels into Smoke using the MediaHub, as well as some options for Matte Container workflows. This is not the "sexy stuff" of a SigGraph demo, but its important for users looking to have a successful interop between 3ds Max and Smoke.

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3ds Max State Sets and (some) Smoke tools for 3D Artists
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3ds Max State Sets and (some) Smoke tools for 3D Artists

Posted 14 August 2011 8:00 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

This video explores uses for "State Sets" in 3ds Max 2012. CG render passes are then brought into Autodesk Smoke to explore timeline editorial compositing, stereoscopy & additional tools tailored to 3D artists. UPDATE & NOTE - this video was recorded with Autodesk Smoke 2012. Users can now download a trial version of the newer 2013 release here. http://usa.autodesk.com/smoke-for-mac/ This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application. //garyD

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