Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.
Showing posts in "Tips and Tricks" category:
In this short video, I show the general workflow for creating a 3D camera solve from real world footage using Autodesk MatchMover 2013. The resulting data is then brought into Smokes Action module.
This video highlights the MediaSync interop between Autodesk 3ds Max 2013, Adobe Photoshop and After Effects. Also featured is a brief look at the iRay GPU rendering engine for entertainment using the Boxx 4920XT workstation and the NVIDIA Quadro/Tesla (Maximus) board-set.
Behind the Scenes SigGraph Prep - Autodesk 3ds Max and Smoke 2013. This is a quick video to show some of the prep work for my presentation at SigGraph 2012. The specific focus is in establishing the spatial relationship between 3ds Max's units and Smoke's 3D compositing environment, Action. I also show some tips on how to bring rendered assets that are numbered image sequences with alpha channels into Smoke using the MediaHub, as well as some options for Matte Container workflows. This is not the "sexy stuff" of a SigGraph demo, but its important for users looking to have a successful interop between 3ds Max and Smoke.
There is a small issue with 3ds Max 2013 and its new feature called State Sets. As it shipped, 3ds Max 2013 state Sets cannot naively record a flag to enable or disable network rendering. This is due to the fact that this is no longer a check box "flag". This short video shows a quick, band-aid fix to enable users to work with State Sets in 3ds Max 2013 and opt to use network rendering or not with the click of a button. enjoy! //gD
This is a rebroadcast of an M and E webinar where I demonstrated how Autodesk Smoke 2012 can work in tandem with a 3D CGI pipeline for creative finishing. UPDATE NOTE - this video was recorded with Autodesk Smoke 2012. Users can now download a trial version of the newer 2013 release here. http://usa.autodesk.com/smoke-for-mac/ This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application. //garyD
My 90-minute lecture created for the Autodesk University Conference held at the end of November 2011. Also includes Autodesk Composite workflows.
This video explores uses for "State Sets" in 3ds Max 2012. CG render passes are then brought into Autodesk Smoke to explore timeline editorial compositing, stereoscopy & additional tools tailored to 3D artists. UPDATE & NOTE - this video was recorded with Autodesk Smoke 2012. Users can now download a trial version of the newer 2013 release here. http://usa.autodesk.com/smoke-for-mac/ This includes significant changes to the User Interface, but no features shown in this video above have been removed from the application. //garyD
Setting up iRay for animation & compositing using 3ds Max 2012
This is actually a repost of an older tutorial set I posted at the AREA a while back - however i'm reposting here to initiate discussion and ask for ideas around an ongoing idea i'd like to help foster...