Posted by visualz, 19 December 2011 7:00 pm
This video is my lecture created for Autodesk University 2011.
GPU-accelerated rendering within Autodesk 3ds Max software is no longer limited to the iRay rendering engine. In this 90-minute session, I explore numerous options now available with the 3ds Max Quicksilver hardware renderer. Quicksilver accelerates rendering by using both the CPU and the GPU and is somewhat like having a game-engine renderer within 3ds Max. The main role of the CPU is to translate scene data for rendering; this includes compiling shaders for the specific graphic card in use - then the GPU does the heavy lifting of rendering tasks.
3ds Max users of all types can take advantage of the Quicksilver hardware rendering engine. There can be different uses at various points in a production cycle to create stills/animations with a faster turnaround, or more iterations of a piece in the same amount of time as a software renderer. This is true even if projects are destined to use a different rendering engine for the final deliverable. GPU rendering within 3ds Max has more options that ever so its time to hit the hardware, people!
A few important things to reitarate:
Web and download links:
MaxScripts - tiny ZIP file including:
I hope you all enjoy!
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