Blog by M&E Senior Technical Specialist, Gary M. Davis. Primary focus is around the Autodesk 3ds Max Entertainment Suites and Autodesk Smoke.
This is from the Autodesk Masterclass series for SigGraph 2009. Originally posted on the AREA website for the masterclasses, for some reason it got cut off in the fourth video so this is a re-posting of the entire presentation. Since the time of this recording, there have also been more features added to 3ds Max for non-photorealistic rendering. Most notably are the Nitrous Stylized Viewport options available to the Quicksilver GPU rendering engine.
This is a "living document" that will continue to grow - so please check back from time to time. This is an un-official listing of lots of FREE tools that are out there in the community for 3ds Max. This is obviously a partial listing and the focus here is not things like texture map or model libraries, but, rather, tools that run within 3ds Max that help workflows and pipelines along.
This document is not official Autodesk marketing or tech documentation. The original idea was to provide myself and others a means of quick access to feature-highlights for various releases of Autodesk 3ds Max going back in the last few years (to version 2008). This is NOT a full, comprehensive list of everything from any particular release, but simply a list of what I feel are “Significant 3ds Max Features by Release”. Thanks to Rodrigo for the initial layout!
Now that Autodesk Composite is FREE, I thought I would take a moment to show users the proper way to set up the disk-based caching for the best performance possible. In this example, I forego using a SSD or RAID0 in favor of a Fusion ioFX card for caching and playback.
In this short video, I step way out of my typical comfort zone to share an interesting tip and trick for the TD’s and scripting gang out there. Sublime Text is a popular text-editor that accommodates lots of favored workflows in the industry. This quick video shows how to add support to it for MaxScript. The result is the ability to open, edit and execute MaxScripts from Sublime, which also has support for Python (as does 3ds Max 2015).
In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. Specific area of interst are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for subsequent material editing.
In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character.
In this video, I show the basic concepts behind the workflow and interop of Autodesk Catch123D, 3ds Max and Mudbox.
This video highlights a few of the new features of mental ray found in Autodesk 3ds Max 2014. Some of these include rendering an AO pass on the hardware GPU as well as disabling Final Gather and using Image Based Lighting (IBL) to illuminate your scene. Also detailed is a new, more granular method of antialiasing, among other features.
In this short video, I show the general workflow for creating a 3D camera solve from real world footage using Autodesk MatchMover 2013. The resulting data is then brought into Smokes Action module.