Graham Bell has accumulated over 15 years production experience in the Games and Film industries in a variety of animation, mocap, technical and art direction roles at such notable facilities as Moving Picture Company and Electronic Arts.
Showing posts in "Autodesk 3ds Max" category:
You've never heard.. of the.. millenium falcon?
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Short glimps at how XBR Simulation could tap into the power of the Softimage ICE particle system with a single-step interoperability.