Autodesk 3ds Max
Posted by Bellsey, 15 December 2011 12:00 am
In recent years, we've seen a big surge in the type of movies and effects shots that gave required elements of destruction and basically things blowing up or falling apart. This of course puts a huge reliance on tools and pipelines.
Destruction pipelines today are key aspects of any major visual effects pipeline. Many current pipelines are based on Rigid Body Simulations (RBS) or otherwise referred to as Rigid Body Dynamics (RBD), but a new solution – Finite Element Analysis (FEA) – is beginning to emerge. In this ‘Art Of’ article, Mike Seymour from fxguide talks to some of the major visual effects studios – ILM, Imageworks, MPC, Double Negative and Framestore – about how they approach their destruction toolsets......
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