The ‘explosion’ in destruction tools.....

Posted by Bellsey, 15 December 2011 12:00 am

In recent  years, we've seen a big surge in the type of movies and effects shots that gave required elements of destruction and basically things blowing up or falling apart. This of course puts a huge reliance on tools and pipelines.

Mike Seymour at has a great article Art of Destruction (or Art of Blowing Crap Up) that explains many aspects of todays tools and pipelines for destruction, check it out here:


Destruction pipelines today are key aspects of any major visual effects pipeline. Many current pipelines are based on Rigid Body Simulations (RBS) or otherwise referred to as Rigid Body Dynamics (RBD), but a new solution – Finite Element Analysis (FEA) – is beginning to emerge. In this ‘Art Of’ article, Mike Seymour from fxguide talks to some of the major visual effects studios – ILM, Imageworks, MPC, Double Negative and Framestore – about how they approach their destruction toolsets......



jona vark

Posted 15 December 2011 8:14 pm

the big chunks don't look like they weigh enough. they float in the air.
The friction of some of the others when they land is also a little off..


Posted 11 August 2012 2:21 am

Again this gives way to the argument Max or Maya. Or is it Maya or Max? I know Max and maybe its time to try Maya. Good Show and nicely composed. Perhaps let the dust cloud wisp a little bit and not settle so fast.

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