Autodesk 3ds Max
here is a quote found on this blog from mr David Mackenzie : the new .NET SDK is being called a game changer. "I am really excited about is the inclusion of the .Net wrapper for the SDK. For those of us who spend a great deal of time writing tools for artists this really opens up a new world for we can do and how quickly we can do it. I might sound silly but it really is a game changer"
To each their own ways of computing normal maps. This partly explains the chaos in Universe. Today, we'll try to shed the light over what distinguish games with perfect normal maps from... well, sub-standard normal maps.
I’ll leave the Pixels and rename the blog “Into the bits” for today. I’d like to bring to your attention 3 neat initiatives our SDK team pulled out lately. I’m really pleased to announce that they are not tied to a specific max release and are really targeted in helping out our little plugin developer community.
Martin Breidt and friends at Max Planck Institute for Biological Cybernetics are researching novel ways to retarget facial animation to digital characters.
I figured I could put together information on what Autodesk has to offer to the 3ds Max users.
Autodesk taking a funny look at its educational mission
In an effort to walk the walk of architects and visualization artists, I went into the 3 years long process of building my own house using our software tools. Today I’m showing off one valuable reason I found to test the Revit-Max interop.
I decided to learn Revit by self-building my own house, starting by the plans. As many who`s trying Revit for the first time, I was just blown away by the sheer productivity of the software. I hit the render button and got a first image out. I got excited and created wall sweeps, gutters, soffits and all the pizzaz that help make a rendering realistic. What happened exactly? I thought I’d be able to get a decent visualization out of Revit and this is where reality hit me.
X-Rite published a 3ds Max map plugin for it`s ColorMunki spectophotometer.
This blog is about my current focus on 3ds Max as the technical product manager. If 3ds Max is the Millenium Falcon, then I'm definitely a wookie (yes, a geek one). Expect my focus to drift in time. I figured that, as a first blog post, I should tell you guys what I'm interested in (today).