Showing posts in "Autodesk 3ds Max" category:
here is a quote found on this blog from mr David Mackenzie : the new .NET SDK is being called a game changer. "I am really excited about is the inclusion of the .Net wrapper for the SDK. For those of us who spend a great deal of time writing tools for artists this really opens up a new world for we can do and how quickly we can do it. I might sound silly but it really is a game changer"
To each their own ways of computing normal maps. This partly explains the chaos in Universe. Today, we'll try to shed the light over what distinguish games with perfect normal maps from... well, sub-standard normal maps.
Martin Breidt and friends at Max Planck Institute for Biological Cybernetics are researching novel ways to retarget facial animation to digital characters.
I figured I could put together information on what Autodesk has to offer to the 3ds Max users.
In an effort to walk the walk of architects and visualization artists, I went into the 3 years long process of building my own house using our software tools. Today I’m showing off one valuable reason I found to test the Revit-Max interop.
I decided to learn Revit by self-building my own house, starting by the plans. As many who`s trying Revit for the first time, I was just blown away by the sheer productivity of the software. I hit the render button and got a first image out. I got excited and created wall sweeps, gutters, soffits and all the pizzaz that help make a rendering realistic. What happened exactly? I thought I’d be able to get a decent visualization out of Revit and this is where reality hit me.