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Showing posts in "Animation" category:

Facial mocap using kinect and 3ds Max's morph targets
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Facial mocap using kinect and 3ds Max's morph targets

Posted 12 June 2011 5:00 pm by jfyelle on Into the pixels

Software: Autodesk 3ds Max ,

Industry: Games ,

Martin Breidt and friends at Max Planck Institute for Biological Cybernetics are researching novel ways to retarget facial animation to digital characters.

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