| AREA forums upgrade |
| Read more about the planned upgrade of our forums |
Showing posts in "Autodesk Maya" category:
Posted 18 July 2011 5:00 pm by jfyelle on Into the pixels
To each their own ways of computing normal maps. This partly explains the chaos in Universe. Today, we'll try to shed the light over what distinguish games with perfect normal maps from... well, sub-standard normal maps.