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Into the pixels

Showing posts in "Autodesk Maya" category:

Everything You Always Wanted to Know About Normal Maps * But Were Afraid to Ask
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Everything You Always Wanted to Know About Normal Maps * But Were Afraid to Ask

Posted 18 July 2011 5:00 pm by jfyelle on Into the pixels

To each their own ways of computing normal maps. This partly explains the chaos in Universe. Today, we'll try to shed the light over what distinguish games with perfect normal maps from... well, sub-standard normal maps.

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