Posted by jfyelle, 12 December 2010 4:00 pm
"Carrier has arrived!"
This blog is about my current focus on 3ds Max as its technical product manager. If 3ds Max is the Millenium Falcon, then I'm definitely a wookie (yes, a geek one). Expect my focus to drift in time. I figured that, as a first blog post, I should tell you guys what I'm interested in (today).
Until my next post, please go to the nearest theatre and watch Tron 2.0 legacy.
Rejoyce 3ds Max fans, it`s a testimonial of its potential for CG movies.
JF!
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1 Comment
jfyelle
Posted 18 December 2010 12:42 pm
1. Color science / color management is, today, what an artist does with 3ds Max in order to create/maintain pixel information that is accurate with regard to reality. It is possible today, but require thorough understanding of the full pipeline (acquisition, software operation, display/print calibration, etc.). I'd love to see the technical barriers to achieve this calibrated nirvana lowered and available to most. It's also a good thing for all products - there's only one true/calibrated color value for all. I'll post tidbits, tricks on what to do today and I'll proudly announce anything that might comes up.
2. What do you want to know about materials? Do you have issues?
3. Why, how is it more a junk pile today in your opinion? I am vastly interested in making our interop story better.
4. SDK : A post to come in January : Dave`s 3ds Max twitter app made using MaxSharp, an experimental .net API for 3ds Max available to ADN subscribers for evaluation. Check Chris Diggins' blog and the comments about MaxSharp, there`s a lot of interest! http://bit.ly/fJxeWn
5. I'm currently hesitant between a porcini risotto or a blue cheese(say one table spoon of the stuff I find around here) and aragula (or silver beet) risotto. Any of them should be cooked using homemade poultry broth. I'd suggest a ripasso with that.
JF
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