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You are here: Homepage /  Blogs /  Maxed Out / 3ds Max Subscription Advantage Pack: iray, PhysX, substances!
3ds Max Subscription Advantage Pack: iray, PhysX, substances!
Posted: Sep 10, 2010
Category: Autodesk 3ds Max, Announcements
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Subscription customers get some treats this month! Hope you enjoy them. I've posted the features & benefits for 3ds Max 2011, but it is the same features for 3ds Max Design 2011. You'll get these by the end of September, I don't want to say more than that until the date is officially disclosed.

Subscription Advantage Pack for 3ds Max 2011 and 3ds Max Design 2011
 

Features and Benefits

Overview

The Autodesk® Subscription Advantage Pack for Autodesk® 3ds Max® 2011 software integrates state-of-the-art technology from renowned industry companies who are working with Autodesk to revolutionize rendering and simulation workflows. Featuring lightweight, resolution-independent procedural textures; GPU-accelerated rigid-body dynamics; and one of the world’s first physically accurate “point-and-shoot” renderers, the Advantage Pack for 3ds Max 2011 delivers cutting-edge tools that help leverage the latest hardware advances to help customers maintain their competitive advantage.

Top Features and Benefits

Substance Procedural Textures

Achieve a vast range of look variations with a new library of up to 75 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them very good for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal® Engine 3 game engine, Emergent's Gamebryo game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; pupil size, eye color, and extent of veining in an eye texture; and the age, roughness, curb borders, and lane markings of a street texture.

PhysX Rigid-Body Dynamics

Create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. The multi-threaded NVIDIA® PhysX® engine supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear. Animators can more quickly create a wider range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties – friction, density, and bounciness – is as simple as choosing from a set of initial preset real-world materials and tweaking parameters as required.

iray Photorealistic Renderer

Creating realistic images has never been easier with 3ds Max, using the newly integrated iray® rendering technology from mental images. Another major milestone in the Rendering Revolution, iray enables artists to set up their scene, press “render,” and get predictable, photo-real results without worrying about rendering settings­ just like a “point-and-shoot” camera. Artists can focus on their creative vision as they intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until the desired level of detail is achieved. iray works with standard multi-core CPUs. However, NVIDIA CUDA-enabled GPU hardware will significantly accelerate the rendering process.

More information on Shane's blog on iray

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Posted by Rik72 on Dec 20, 2010 at 02:19 PM
Ahhh. That'll be it then. Thanks for letting me know.
Posted by Ken Pimentel on Dec 20, 2010 at 01:48 PM
Unfortunately, we were unable to get Substances and iray to play nice before we shipped. Changes were required in iray that didn't quite happen in time. Technically, the problem has been solved, but I don't think it will be a hotfix/patch to get it to you, so it is likely to remain this way for the 3ds Max 2011 release. Sorry.
Posted by Rik72 on Dec 20, 2010 at 01:10 PM
Ken - you mention substance materials working with every renderer...

"yes, it works with any renderer as it is converted to a map for rendering purposes"

but when Iray is selected as the renderer, I can't find the substance maps anywhere.
Are you sure substance materials work with Iray?

Posted by Sevensheaven on Oct 06, 2010 at 11:12 AM
Thanks again. I did what you said when I tried it the first time (Daylight system, mr Sun and mr Sky with the haze setting). Maybe the render remained black because I used the mr Photographic Exposure settings?

I'll try it again. Maybe the scene contained something unusual that blocked a correct render.
Posted by loran on Oct 06, 2010 at 04:41 AM
re: Daylight
Create a daylight system, Set Sunlight to 'mr Sun' and Skylight 'mr Sky'. Render Iray... that simple