Well, some of you have told us that this is the "biggest release ever" and it does feel that way to the exhausted dev team. After the 2010 release, we knew we had a high bar to meet with the next release (2011). It seems we may have hit that bar with at least a few of you. Obviously, it is still early in the process and we can't be sure until you all get your hands on it and put it to the test.
Here are some stats as to what beta users thought of the release:
360 respondents
How would you rate your impression of 3ds Max/Design 2011?
- 86% fell between a "I like what I see" and a "Great release!"
How would you compare 3ds Max/Design 2011 to the last version of 3ds Max that you were working with?
- Performance: 59% said it was better or much better, 95% said it was as good or better
- Features: 84% said it was better or much better, 100% said it was as good or better
- Stability: 40% said it was better or much better, 94% said it was as good or better
- Usability: 57% said it was better or much better, 95% said it was as good or better
- Interoperability: 64% said it was better or much better, 99% said it was as good or better
For 3ds Max/Design 2011, we had the largest beta ever, over 1,000 people participated in the process - probably more than in the last 2 or 3 betas combined. We're trying to expand the number of voices while still keeping control over the process.
From a stability standpoint, we ask the beta users how frequently they experience failures with the release (keeping in mind that they generally are working with beta software and not necessarily with what we ship).
- 17% experience zero failures
- 54% 1-5 per week
- 24% 1-5 per day
Always more work to be done on stability, but there's hope that this release will reflect some of our efforts. Between 300 and 325 legacy bugs (bugs that were in the 2010 or earlier release) were fixed as part of this release.
Anyway, I can predict that many of you are going to discover that your current GPU is not quite up to the task of what we're doing with the product, but again, I think it is important we are leading the effort to leverage the GPU rather than waiting around to leverage this resource. It's painful for us and for you, but I think we're betting on the right horse. Hope you feel the same!
9 Comments
Ken Pimentel
Posted 8 April 2010 3:43 pm
Meshbase
Posted 8 April 2010 7:19 pm
A very balanced, well though out and very stable release so far. The Quicksilver renderer is a good tool and a very impressive preview renderer. Slate has and will silence a lot of requests for a node based mat editor. Toxik or as it is called now max composite is a very welcome add on.
But there are still some construction sites left, dynamics and fluids, full node based functionality like zookeeper,
the nurbs need a relaunch or buy power nurbs.
But we have 2nd and 3rd stage of XBR still to come..I must say, guys , and of course girls, very good job!
Ken Pimentel
Posted 9 April 2010 12:05 am
YiannisK
Posted 9 April 2010 3:44 am
I want to move part of my comment from some other blog post and bring it here as it is more relevant.
YiannisK
Posted 9 April 2010 5:33 am
I highly recommend 8800GTX over 260GTX for 3dsmax 2011. 3dsmax clearly performed better while using Viewport Canvas. Both on XP 32bit systems. Identical in all but cards and antivirus system. Quicksilver was also faster.
Not only 8800 was faster, but also the quality in the viewports was better both with default settings. I know it maybe doesn't make much sense. But feel free to test it for yourselves if possible!
Dnashj33
Posted 9 April 2010 5:56 am
YiannisK
Posted 9 April 2010 10:28 am
As a trial user, I concur
lilix
Posted 12 April 2010 5:32 am
I'm so looking forward to the 3dsMAX2011 SP1......
Ken Pimentel
Posted 15 April 2010 11:01 am
We avoid doing that for the most part because we don't want to get wrapped up in those complexities and both ATI and Nvidia are partners. Nothing in 3ds Max favors either one right now, but that might not always be the case. I think I can say that CUDA is more interesting to us these days...
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