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Announcing 3ds Max Community wishlist!

Posted by Ken Pimentel, 14 February 2011 7:00 pm

Announcing Community Wishlist!

You know all of those wish lists scattered everywhere on the web? Well, we hope we’ve found a better solution. We’ve been testing this idea for the last six months and we think we’re ready to take it public. You’ll see that the new forums/wish lists are already populated with ideas submitted by a bunch of users.

How this works:

  • Each user has 20 votes for each forum
  • Each idea can have no more than 3 votes by a single user
  • If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
  • When an idea is implemented, votes are returned to all the users that voted
  • User can change their votes at any time
  • Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
  • The more precise and detailed a description you give, the more likely your idea will rise higher in the list

I posted an idea, what next?

We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if this tool is not the final home for your wish list, we'll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

Administration

We’re very fortunate to have Eric Craft, Martin Breidt and Dave Baker agree to help administer the forums. They are very active in the community and we know that they can help ensure the site is as effective as it can be. Please respect their decisions. They are also able to bulk upload ideas into the forums if you beg them sufficiently, but there are reasons why bulk upload of ideas can be a bad idea (duplicates).

Available forums

Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What's on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

 

24 Comments

Residentx

Posted 14 February 2011 3:11 am

I print the books and chopped them up into small manageable pieces. I need this to be able to learn the tool and pass the associate and professional certifications in June 2011.

Ken Pimentel

Posted 14 February 2011 2:52 pm

re: ideas
You just enter an idea and then you create a user account. I believe.

Ken Pimentel

Posted 14 February 2011 2:56 pm

re: ideas
You first type in the search area for an idea. If it doesn't find anything, then it says, "enter new idea"

SuperCoon

Posted 14 February 2011 2:58 pm

Thanks. I guess the big yellow highlighted box should have been my main clue.

larex

Posted 14 February 2011 6:57 pm

Ken, there should be also some bug reporting tool, you will have more information about bugs. For example now if i found bug, i don know where or to who a can send it.
Thank a lot!

Ken Pimentel

Posted 14 February 2011 6:59 pm

Bugs should be reported here:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5600504&linkID=9241177

I think it would be a big problem to use Uservoice to manage our bug reporting at this time.

larex

Posted 14 February 2011 7:00 pm

I thought not tool but bug reporting forum. And thank you for this forums, it seem that autodesk will now cares about his clients a lot more

larex

Posted 14 February 2011 7:06 pm

I understand but if it would be something in table like form and users will vote that bug is in fact there. You can easily try the bugs with the most votes if they are right. And also in this other forums it would be nice to have some table style line up from the most votings to the least. Thanks.

Ken Pimentel

Posted 14 February 2011 9:04 pm

I think we're trying to have an honest communication with you. All Adsk products are required to display the viewcube on startup as a default. If that policy ever changes, then other things are possible.


PiXeL_MoNKeY

Posted 14 February 2011 9:30 pm

My guess is there are various things that are driven outside of the 3ds Max development team. If Corporate says the apps will have the viewcube on by default, then you can guess what the apps default state for the tool will be. 3ds Max, Maya, and XSI (with 2011 Advantage Pack) all have the viewcube on by default, AFAIK.

Certain aspects of the application, and decisions, are going to be beyond the development team. If you have cast your votes for a declined idea, then moves those to another idea that is still in consideration.

-Eric

EDIT: Missed Ken's post, so yeah what he said.

tadland

Posted 14 February 2011 10:53 pm

hum... i proposed...so wait and see.

i guess if you have a lot of friends you can make you wish rise...don't you think?
by the way, what is a "hot idea" ?

good work anyway!

Eugenio jr.

Posted 15 February 2011 12:42 pm

The "Default Settings" and "Small Annoying Things" are lovely forums. Very needed in max... :-)

Regards,
Jr.

ToKo

Posted 16 February 2011 6:37 am

Hey Ken,
the Community Wishlist is a very interesting thing! But is this a global Whishlist or did you you plan to implement some of these ideas in the upcoming release?
Because i think its a bit to late for such an list....

Ken Pimentel

Posted 16 February 2011 4:35 pm

re: timing
We're trying to solve a long-term problem, not what we need to do in the next six weeks.

kanex

Posted 18 February 2011 6:48 am

This is one of the best ideas Autodesk had in years ! Now i really hope they follow up on the suggetions that are going to come out of that.

Jonathan de Blok

Posted 23 February 2011 1:11 pm

ToKo: "Whishlist or did you you plan to implement some of these ideas in the upcoming release?"
Ken: "We're trying to solve a long-term problem, not what we need to do in the next six weeks."

1+1 = first week of april we can expect something in the mail?



aesse

Posted 25 February 2011 10:17 am

I thought about the introduction of a plan of section that cuts all the present objects in scene, and that is possible to draw a dwg of it, as it happens in revit.
Then I also thought to the introduction of the extensions both in formality spline that when they go him to move the vertexes, so that to guarantee the verticalities and the intersections of it, as it happens in autocad.

Thaks !!

Tenjin Visual

Posted 1 March 2011 8:22 pm

Can we expect a full PhysX implementation in a near future, i e Dynamic Soft Bodies etc.
//T

rmaytee

Posted 2 March 2011 11:04 pm

2 things:

1- Please bring back "use object center as start snap point" in the snap settings. We have voiced our opinion about this, now please show us you care. http://www.the-area.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2011/use-object-center-as-start-snap-point

2- Make the Material/Map Browser the way it used to be. It is SO SLOW. At least make an option to switch to a "classic Material/Map Browser" or something.

Macha

Posted 6 March 2011 6:02 pm

@rmaytee

#2

In 2011 it is possible to switch to old mat/map browser

Just look around

http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2011/material-editor/




c0cllc

Posted 21 March 2011 6:10 pm

please, change your policy in terms of the availaibility of english and localized versions of 3ds max (and other autodesk products).

We, the localized subscribers, pay even bigger money but always have to wait much longer for the localized versions to become available. When we get the new version and begin getting used to it, our english-version-competitors already have their version-optimized workflows up and running and so often have a big advantage compared to us. This is just not fair. If there is no other way, then please hold back the english version until the localized are ready.

Ken Pimentel

Posted 21 March 2011 6:17 pm

re: localized builds
Guess what, wishes do come true sometimes! This year is the debut of shipping the loc builds at the same time as the English. The localized docs won't release simultaneously (May-June), but the builds will (April 8th).

c17

Posted 13 April 2011 5:00 pm

check http://img862.imageshack.us/i/tweak3dmax.jpg/

Ken Pimentel

Posted 13 April 2011 5:23 pm

re: plug-in management
With 2012 we're doing some things behind the scenes (which is one reason 3ds Max starts faster). I think that something like you're posting makes sense, I just can't commit to when it might happen.

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