Showing posts in "Looking Back" category:
Well, we're 5 days post-shipping, not sure if anyone has received their physical boxes, but the trial downloads are in the 10's of thousands, so somebody is trying to play with it. This is just a recap of of some recent experiences with the release/launch.
You might find it surprising to know that 3ds Max is the number 1 professional 3D animation tool on the planet. Most seats and most revenue. We now know this because we purchased the #2 company last year and I've been analyzing all the historical and current data. We can remove all doubt, 3ds Max rules!
If you're as nerdy as I am, you'll enjoy watching this video of some of the pioneers of computer graphics discussing their early experiences.
Michael Girard has been patiently trying to solve the complexities of character animation for more than a decade (actual time is a state secret). After inventing Biped and working tirelessly to improve and innovate it, Michael eventually sold Unreal Pictures to Autodesk and started working his magic at the core of 3ds Max with the integration of Character Studio. He's currently leading research on new character animation techniques which we call "Geppetto".
This entry comes from Rolf Berteig, one of the early developers on 3ds Max and now with Mental Images. Rolf was a big factor in giving 3ds Max such long legs.
I decided to invite a bunch of the "old gang" to post on the blog their early experiences with 3ds Max in celebration of its 10th year. Here's the first of these from Beau Perschall of Turbo Squid fame who not only survived the DOS days but also Katrina. Beau's a well known advocate for 3ds Max and long time partner.
Hey! I just realized this week that 3ds Max is 10 years old! That's a decade of developing cool new features (and fixing the odd bug). I hope you've all made the most of it. I came late to the party, but I know that many of you have been plugging away since the DOS days as you often introduce yourselves to me that way. "Hi, I'm Jill Animator and I've been using 3ds Max when it was on DOS, I've got the scars to prove it". Everyone says it so proudly I worry that there was a lot of pain and suffering involved...