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Showing posts in "Rendering" category:

More details on mental image's iray in 3ds Max and the cloud
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More details on mental image's iray in 3ds Max and the cloud

Posted 29 September 2010 8:00 pm by Ken Pimentel on Maxed Out

Software: Autodesk 3ds Max ,

Industry:

Just got back from Nvidia's GTC conference where we presented iray, 3ds Max and the Reality Server to the assembled hordes. Here are some of the details that we revealed.

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Quicksilver details revealed
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Quicksilver details revealed

Posted 24 March 2010 12:00 am by Ken Pimentel on Maxed Out

Software: Autodesk 3ds Max ,

Industry:

We want to make sure everyone is on the same page with Quicksilver. It does do some amazing things but it also isn't going to work on just any hardware nor for every problem.

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Here's a video clip that was just sent to me
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Here's a video clip that was just sent to me

Posted 14 October 2009 3:25 am by Ken Pimentel on Maxed Out

Software: Autodesk 3ds Max ,

Industry:

This video clip made it's way to me. The origins are shrouded in a bit of mystery.

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Autodesk on
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Autodesk on "vacation" - did our research team earn it?

Posted 28 August 2009 8:48 pm by Ken Pimentel on Maxed Out

Software: Autodesk 3ds Max ,

Industry:

Just a short note to warn you that we're all being "forced" to take vacation for 8/31-9/4, plus some ramblings on why the research team might have earned one.

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Caustic and 3ds Max!
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Caustic and 3ds Max!

Posted 29 July 2009 12:26 am by Ken Pimentel on Maxed Out

Software: Autodesk 3ds Max ,

Industry:

Here's some info on a joint demo that we've been working with Caustic and a model from the architecture visionary Greg Lynn. If it is state-of-the-art rendering, then it's happening with 3ds Max!

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Max 2008 is Zapped!
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Max 2008 is Zapped!

Posted 29 August 2007 10:16 am by the area on The Art of VFX

Software:

Industry:

One of the pleasures of working on the 3ds Max product is meeting with some of the people that contribute to its success. "Zap" is one of those guys. He's also known as that "crazy Scandinavian guy" internally, but don't tell him that. Zap is responsible for driving many of the key mental ray improvements that have become part of 3ds Max since we adopted mental ray. He really knows his stuff and more importantly, he loves sharing his knowledge with customers. You should definitely check out his blog if you're into mental ray.

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