• 1/3

Maxed Out

Showing posts in "Rendering" category:

More details on mental image's iray in 3ds Max and the cloud
  • 20442 views
  • 25 comments

More details on mental image's iray in 3ds Max and the cloud

Posted 29 September 2010 8:00 pm by Ken Pimentel on Maxed Out

Just got back from Nvidia's GTC conference where we presented iray, 3ds Max and the Reality Server to the assembled hordes. Here are some of the details that we revealed.

Read More >>

Quicksilver details revealed
  • 47240 views
  • 41 comments

Quicksilver details revealed

Posted 24 March 2010 12:00 am by Ken Pimentel on Maxed Out

We want to make sure everyone is on the same page with Quicksilver. It does do some amazing things but it also isn't going to work on just any hardware nor for every problem.

Read More >>

Here's a video clip that was just sent to me
  • 10699 views
  • 14 comments

Here's a video clip that was just sent to me

Posted 14 October 2009 3:25 am by Ken Pimentel on Maxed Out

This video clip made it's way to me. The origins are shrouded in a bit of mystery.

Read More >>

Autodesk on
  • 8463 views
  • 3 comments

Autodesk on "vacation" - did our research team earn it?

Posted 28 August 2009 8:48 pm by Ken Pimentel on Maxed Out

Just a short note to warn you that we're all being "forced" to take vacation for 8/31-9/4, plus some ramblings on why the research team might have earned one.

Read More >>

Caustic and 3ds Max!
  • 15998 views
  • 7 comments

Caustic and 3ds Max!

Posted 29 July 2009 12:26 am by Ken Pimentel on Maxed Out

Here's some info on a joint demo that we've been working with Caustic and a model from the architecture visionary Greg Lynn. If it is state-of-the-art rendering, then it's happening with 3ds Max!

Read More >>

Max 2008 is Zapped!
  • 9507 views
  • 3 comments

Max 2008 is Zapped!

Posted 29 August 2007 10:16 am by the area on The Art of VFX

One of the pleasures of working on the 3ds Max product is meeting with some of the people that contribute to its success. "Zap" is one of those guys. He's also known as that "crazy Scandinavian guy" internally, but don't tell him that. Zap is responsible for driving many of the key mental ray improvements that have become part of 3ds Max since we adopted mental ray. He really knows his stuff and more importantly, he loves sharing his knowledge with customers. You should definitely check out his blog if you're into mental ray.

Read More >>

All things mental ray
  • 5887 views
  • 0 comments

All things mental ray

Posted 8 November 2006 6:35 pm by Area Editor on Marc’s Blog

Check out ZAP's Mental Ray Tips blog for more insight into the new mental ray sun/sky and Arch/Design shader technology in 3ds Max 9. This technology dramatically simplifies the effort of rendering for Design/Vis users. Faster, better, easier - what more could you want?

Read More >>