Showing posts in "Rendering" category:
Just got back from Nvidia's GTC conference where we presented iray, 3ds Max and the Reality Server to the assembled hordes. Here are some of the details that we revealed.
We want to make sure everyone is on the same page with Quicksilver. It does do some amazing things but it also isn't going to work on just any hardware nor for every problem.
This video clip made it's way to me. The origins are shrouded in a bit of mystery.
Just a short note to warn you that we're all being "forced" to take vacation for 8/31-9/4, plus some ramblings on why the research team might have earned one.
Here's some info on a joint demo that we've been working with Caustic and a model from the architecture visionary Greg Lynn. If it is state-of-the-art rendering, then it's happening with 3ds Max!
One of the pleasures of working on the 3ds Max product is meeting with some of the people that contribute to its success. "Zap" is one of those guys. He's also known as that "crazy Scandinavian guy" internally, but don't tell him that. Zap is responsible for driving many of the key mental ray improvements that have become part of 3ds Max since we adopted mental ray. He really knows his stuff and more importantly, he loves sharing his knowledge with customers. You should definitely check out his blog if you're into mental ray.
Check out ZAP's Mental Ray Tips blog for more insight into the new mental ray sun/sky and Arch/Design shader technology in 3ds Max 9. This technology dramatically simplifies the effort of rendering for Design/Vis users. Faster, better, easier - what more could you want?