Showing posts in "SIGGRAPH" category:
Here's some info on a joint demo that we've been working with Caustic and a model from the architecture visionary Greg Lynn. If it is state-of-the-art rendering, then it's happening with 3ds Max!
For those of you travelling to SIGGRAPH in New Orleans, you might consider helping out with Habitat for Humanity and volunteering a few hours. TurboSquid is organizing an effort. Read more about it.
I'm back from vacation and immediately swamped with preparation for SIGGRAPH. We've got a lot of plans for the show, so I hope you all can join us.
This might interest some of you. Think of the implications of embedding this technology into 3ds Max or Maya. What about using this in other markets? How about adopting some of the ease-of-modeling features in other products? You can see there are lots of options and I hope you help us create the future with this new technology.