Showing posts in "SIGGRAPH" category:
Here's some info on a joint demo that we've been working with Caustic and a model from the architecture visionary Greg Lynn. If it is state-of-the-art rendering, then it's happening with 3ds Max!
For those of you travelling to SIGGRAPH in New Orleans, you might consider helping out with Habitat for Humanity and volunteering a few hours. TurboSquid is organizing an effort. Read more about it.
I'm back from vacation and immediately swamped with preparation for SIGGRAPH. We've got a lot of plans for the show, so I hope you all can join us.
This might interest some of you. Think of the implications of embedding this technology into 3ds Max or Maya. What about using this in other markets? How about adopting some of the ease-of-modeling features in other products? You can see there are lots of options and I hope you help us create the future with this new technology.
Well, I've been gone a month, and the good news is that I had a wonderful vacation sailing up and down Long Island Sound. I was even out of email contact (mostly). That partially explains the lack of activity on my blog. The other part is that it is crazy busy leading up to Siggraph.
For the first time, I went to SIGGRAPH without worrying what problems Alias and Maya were going to create for me. It made for a much less stressful event. If you missed our User Group meeting (1,300 of you didn't), then you missed seeing GMJ's 13 Million polygon database of 36 square kilometers of London loaded up in 3ds Max 9 64b and real-time (4-5fps) interaction with it. We spent a lot of effort optimizing the DirectX code for 3ds Max 9 and it shows! I think customers will be really shocked by the performance improvements as they are on the order of 5-10X improvements on 3ds Max 8. Anyway, the point is that performance matters and we're throwing a bunch of energy in that direction.