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You are here: Homepage /  Blogs /  Maxed Out / Caustic and 3ds Max!
Caustic and 3ds Max!
Posted: Jul 28, 2009
Category: Autodesk 3ds Max, Announcements, Rendering, SIGGRAPH
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Greg Lynn's work powered by Caustic and 3ds Max Design! 

Caustic has ported much of the Brazil renderer over to the CausticGL API to create a new Brazil interactive renderer currently running only with 3ds Max. There's still more work to be done to get that famous "Brazil" look, but it is a good start.
 
In this scene, Caustic worked with the famous architect Greg Lynn to display one of his trellis structures. An architectural visualization company, Figure H, helped put it all together.
 
The scene shows the highly flexible CausticGL API in action with a multi-million polygon architectural scene.  This is 100% raytracing - there is no rasterization going on here. The scene renders VGA resolutions at 5 fps with DOF, manipulating objects/shaders, HDR, etc. using the CausticOne acclerator. Over 80 complex materials, all created in 3Ds Max Design and automatically converted to standard OpenGL Shading Language (GLSL) are required to render the scene.  Many highly incoherent secondary rays are cast through the scene demonstrating effects such as shadows, high dynamic range lighting, spherical lens camera and glossy reflections all in real-time. Scene dynamism is demonstrated showing geometry, shader, lighting and camera changes all occurring without work-flow interruption.
 
We're all interested in seeing how far Caustic is able to push Brazil and their technology to serve the needs of 3ds Max users. It's great to see these innovations popping up first on the 3ds Max platform.
 
 
 
 
Caustic Graphics booth #2026
CausticRT™ will be on display for artists, designers, and application developers to get full demonstrations
 
Autodesk booth #2011
The Caustic technology will also be featured in the Autodesk booth (#2201), as part of the Autodesk Design Visualization presentations. With the kind assistance of architecture visualization experts Figure H , Caustic Graphics will be demonstrating the first fully raytraced, interactive walk through simulation of a trellis structure designed by the architecture visionary Greg Lynn, on the CausticRT platform rendered with the Brazil™ Interactive Renderer and implemented in 3ds Max Design 2010. 
 
Also there's the . . .
 
HPG conference
The High Performance Graphics conference is being held on (Aug 1-3) in New Orleans.  James McCombe (Founder & CTO) has been invited by the organizers to present CausticGL as an open standard for programming raytracing at the Hot3D session on Sunday August 2nd.  He's participating in this session with researchers from NVIDIA, and Intel.

 

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Newest users comments View All 10 Comments
Posted by gkmotu on Aug 05, 2009 at 05:12 PM
wait a minute "a" CausticTwo card!? why settle with one when they scale linear
*Mads wants lots
Posted by gkmotu on Aug 05, 2009 at 04:49 PM
right on :)
Posted by simone nastasi on Aug 05, 2009 at 03:34 AM
oh so THAT was Coz! :D I was sincerely impressed, can't wait to have a CausticTwo on my hands!
Posted by gkmotu on Aug 04, 2009 at 06:11 PM
Backing up abit to the Original angle of this post.
Cool to see James and coz up at the desk! well done guys.
Solid presentation.
Posted by juang3d on Jul 31, 2009 at 08:00 AM
Oh! Great to know that you are going to support some of the game cards, i think that's enought, if the small artist/studio know wich card to buy it will stick to it but the budget will be low cost :)

Also thanks for your advice, i think i'm going to port my comps to Win7 :)

Cheers!