Posted by Ken Pimentel, 27 July 2008 7:02 am
We've given you all an interesting gift heading into SIGGRAPH. The Creativity Extension is only available to subscription customers, but it is an interesting mix of tools.
We've been working with Oleg, the creator of Particle Flow, for almost a year now, and he's brought some of his wonderful tools to 3ds Max. While this might appear to be Box1, it's actually something else as Oleg has been deep in our code and fixing problems and performing a much better integration. The result: faster performance, cleaner UI and full Box1 backwards compatibility. While much on the surface stays the same, there are a few things that have been much better integrated and performance and memory management are two of these.
The new ProOptimizer is the result of working with Game studios to identify the best technology for optimization and then refining it for 3ds Max. There's nothing like it out there. It offers some key differences from our other two optimization tools that are in 3ds Max. Batch processing of files is one of these.
Finally, we've added ProSound which gives 3ds Max the very best sound tools in the industry. Again, Game studios identified this tool as something they wanted and we worked with a partner to integrate it. While sound may not be the sexiest feature in 3ds Max, it is part of making sure that 3ds Max remains the best "all-in-one" tool out there.
Hope you enjoy these tools and thanks for being our customer!
Creativity Extension for Autodesk 3ds Max 2009
The Autodesk® 3ds Max® Creativity Extension delivers a host of innovations to help you expand the scope of your film, games, broadcast and television productions, while you quickly and intelligently optimize your models in real time. Add a whole new dimension of realism to your work through the addition of sophisticated - particle effects. You can also incorporate audio and sound effects into your animated scenes.
Polygon Modeling
Reduce the number of faces on your model, quickly and intelligently. The 3ds Max Creativity Extension release incorporates the new ProOptimizer technology, which is ideal for optimizing high-poly count 3D models from digital sculpting applications, such as Autodesk® Mudbox⢠software.
This newest, high-performance 3ds Max modifier offers support for
- Precision control over the number of faces or points in your scene/model
- Preservation of detail: useful faces are removed last, enabling you to reduce your selection up to 75 percent without removing detail
- Real-time scene optimization (optimization is precalculated)
- Batch optimizing of files (you control the optimization level for each file)
- Preservation of all UV texture channel information and vertex color channel information
- Optimization of multiple objects simultaneously (optimize a selection of faces or the inverted selection across multiple objects)
- Symmetry preservation
- Protection or exclusion of object borders, so your objects stay connected after optimization
Advanced Particle Effects
Incorporate sophisticated particle effects into your scenes. PFlowAdvanced includes 12 operators new to 3ds Max Design, giving you easier access to a whole new range of creative options. The addition of the PFlowAdvanced technology to 3ds Max not only greatly enhances the functionality of Particle Flow, but it also gives you a high-performance, streamlined 3ds Max workflow, through which to access its features.
- Numerous paint tools enable you to precisely place particles in your scene. Operatorsâincluding Particle Paint, Birth Paint, Placement Paint, Birth Texture, and Mapping Objectâenable you to paint both particles and emitters onto specific parts of your objects. Other special effects include the ability to emit particles based on animated color data in emitter objects.
- The utility operators have been integrated into the 3ds Max core to extend Particle Flow's capabilities, while giving you a streamlined workflow for creating particle effects. Clean up particle flow, synchronize layers, repair the cache system, save a custom flow as a preset, and automatically delete operators that are not in use and lock or bond particles to an object (improves on the former position object operator).
- The ability to group particles enables you to perform specific operations on arbitrary subsets of particles. Quickly create multiple groups and work with as many of them as you like through such operators as Group Selection, Group, and Split Group
- The PFlowAdvanced Shape operators greatly expand the Particle Flow Shape toolset. Define a particle shape beginning with a pre-existing shapeâa vast range of 3D and 2D shape presets are available to choose from. Additionally, the Fast Shape Evaluation operation evaluates a reference mesh object on the final frame quickly and accurately, significantly improving performance.
- Workflow enhancements include an Express Save operator that has been integrated with the 3ds Max auto-save functionality, backward compatibility with Orbaz Particle Flow Tools, Box # 1-based scenes, and general memory and performance improvements based on source code optimizations.
Integrated Audio
The incorporation of ProSound into the 3ds Max Creativity Extension means the software now supports integrated, multitrack audio to enhance your presentations through the addition of high-quality audio, and sound effects. This allows you to assign sounds to objects such as doors and fountains, and add a music track or voice-over for your presentations.
- The 3ds Max ProSound toolset supports up to 100 audio tracks per scene, per-track animated volume, audio output normalization, and audio playback during motion capture.
- An intuitive user interface and workflow features help you to quickly synchronize your audio. Sync your playback with the viewport, render your track to match playback speed, or play it backwards and forwards (ping pong mode).
ProSound supports both PCM and compressed audio in AVI and WAV format with up to six output channels. It can also be quickly controlled via MaxScript through 46 script commands.
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13 Comments
Mike Owen
Posted 27 July 2008 3:43 pm
Fingers crossed....Maybe we will also see #Box 3 shortly...? You might as well integrate the #Freebies pack as well....?
My only question is can we expect to see everything that is already available in #Box 1, fully intergrated into 2009? The reason I ask is that this extension provides "12 new operators" and yet #Box 1 has "14 operators"? What has been dropped off the chart? Is it still better to keep with #Box 1?
Ken Pimentel
Posted 27 July 2008 7:12 pm
Everything in Box1 is in our shipment plus more. I think Oleg did some integration that removed some redudant operators that only existed because he couldn't access the max source code. Once we gave him access to our source code, he could do the job properly. So, you're only gaining functionality - you're not losing anything.
jonesthesteam
Posted 31 July 2008 4:32 am
Tclare
Posted 9 August 2008 5:41 am
Does not need to be designer but a great technician – any referrals?
Please tell them to contact me directly:
Tanya.clare@fox.com
or
310.269-2640
soreel3d
Posted 18 August 2008 8:49 am
does 3ds max 2009 support Openflight (.flt) import?
Ken Pimentel
Posted 18 August 2008 8:50 am
soreel3d
Posted 18 August 2008 9:09 am
Ken Pimentel
Posted 18 August 2008 8:44 pm
bahaa-Saleh
Posted 2 January 2009 5:40 am
Ken Pimentel
Posted 3 January 2009 3:19 am
SD Brown
Posted 21 March 2009 12:59 am
Ken Pimentel
Posted 23 March 2009 11:42 pm
SD Brown
Posted 28 March 2009 9:22 pm
It doesn't explain the difference between the 32bit SP1 installation which renders fine and the 64 bit Creativity Extension installation which renders dark and noisy. Irritating.
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