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Excalibur (XBR) Notes

Excalibur (XBR) Notes

Leak of Excalibur is causing a lot of discussion, so we'd like to clarify some points.

Posted: Dec 17, 2009
Views: 47832
Published by: Ken Pimentel
Users comments (63)
Posted by Ken Pimentel on Mar 08, 2010 at 09:28 AM
re: low class GPUs
We have a few of these identified on our hw requirement web site. The problem is that there are too many vendors with too many configurations for us to test. We can test the Quadro's and FireGL's because they generally come from one manufacturer. There is no way to do this consumer boards. We cannot afford to hire a dozen people just to test our various products with an unlimited number of GPUs and drivers. This is why we focus mostly on the professional boards - they are much more predictable (and don't change quite as often).
Posted by k4noe on Mar 06, 2010 at 01:22 PM
is there any low class gpu (Consumer Graphics Cards) that fully tested for 3dsMax 2010 (x64 and x32) ?
Posted by k4noe on Mar 06, 2010 at 01:08 PM
I see now, there are many tested gpu for nvidia but a little for ati product, so I must upgrade to nvidia that tested..... time to upgrade.....well thank for the answer
Posted by Ken Pimentel on Mar 05, 2010 at 03:38 PM
We don't actually recommend using that particular GPU on XP 64. Yes, if you're telling me that you're getting different performance between the releases using a non-supported GPU, then I'm not overly surprised. This does not mean that everyone is experiencing the same thing - I know they are not. I hope you can see that it is impossible for us to fully support the ever-changing mix of GPUs/drivers that might exist in the world. The best we can do is to optimize for a bunch of them and tell you what they are. I hope we will publish a "Graphics checker" soon to help customers understand what they really have.

download.autodesk.com/us/qualcharts/2010/3dsmax2010SP1_qualifiedgraphics_win.pdf
Posted by k4noe on Mar 05, 2010 at 03:22 PM
I did download 2010 trial and tried it my self.....so I can talk about viewport navigation.....my GPU is ATI (HIS) radeon 3650 Turbo, 1024 GDDR3, with intel core2duo e7500 ,2.93 GHz, 4GB ram and run in windows XP 64bit, the thing I want to compare is FPS count, in same scene with 1 M pol i got 200 FPS in 3dsMax 9 and 50 FPS in 3dsMax 2010,

3dsMax 9 setting = just turn "object display culling" on

3dsMax 2010 setting = adaptive degradation setting

bounding box - on
use cuurrent display - on
hide object - on ()
distant from camera = 0.5 (when I navigate viewport and it regenerate model it need some time)

thank
Posted by Ken Pimentel on Feb 24, 2010 at 02:16 PM
re: k4noe
You should either upgrade your GPU or try downloading 3ds Max 2010 and see if it doesn't have better performance. We made lots of performance improvements since 3ds Max 9.
Posted by k4noe on Feb 24, 2010 at 01:45 PM
What about viewport navigation, they are getting heavy each time new 3dsMax lauching, I work on 3dsMax 9 right now and do the work as 3d Arch which is I do work in many complex and hard scene, I do hope that autodesk 3dsMax team will reconsider to make viewport navigation more lighter than 3dsMax 9 in complex scene......
Posted by Jered. on Feb 19, 2010 at 06:53 PM
Late to the thread but I'll add my vote for OSX if it helps push consideration that way. 3dsmax is the only program I use vmware for but it's far from optimal. Bootcamping sucks as I have all my helper apps on OSX. A native OSX 3dsmax would be awesome. I use Maya a lot now because its native OSX but I'd rather be using 3dsmax (or XBR!)
Posted by Ken Pimentel on Feb 03, 2010 at 06:29 AM
3ds Max has evolved always. I don't see us doing anything that doesn't allow people to keep pace with our changes. New workflows are always being introduced and old ones should pass from the scene. I think we've got this covered. We're bringing the community with us on this journey, we're not abandoning them and starting fresh somewhere else.
Posted by koberko on Feb 03, 2010 at 04:27 AM
And how about Linux version of 3dsMax??? Because, 3dsmax is only reason why I'm still on Windows (and I'm sure that I'm not the only one)!

In general, if this new UI will speed up work flow, then OK. But what about all user made content for 3dsmax, all over the net; tutorials, plugins and so on?? They all will be useless... Current user base will probably continue to work in 3dsmax, but new users will probably start to work in some other 3D software, becouse they will suddenly have much more tutorials then 3dsmax.
Posted by Ken Pimentel on Feb 02, 2010 at 08:40 AM
re: os/x
Not a direct goal of ours at this time (though that can change). We've already published our desire to work better in virtualized environments that run under os/x.
Posted by jboadas on Feb 02, 2010 at 08:31 AM
What about 3DS Max on Mac OSX
Posted by Ken Pimentel on Jan 28, 2010 at 11:25 AM
Here's a blog posting some stats and a link to the captured session:

area.autodesk.com/blogs/ken/excalibur_xbr_revealed

Posted by GorillaMilk on Jan 26, 2010 at 05:54 PM
I'm ready for the performance gains. Everything else is inevitable. Arranging everything won't be too hard to figure out. The right panels are important though. Glad they did't change them too much.
Posted by Grumple on Jan 18, 2010 at 04:41 AM
Am I the only one that thinks 'node-based interfaces' look rediculously confusing... Tad apprehensive about all this tbh : |
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