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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Posted: Jan 28, 2010
Category: Autodesk 3ds Max, Announcements
Excalibur (XBR) public unveiling took place on January 27th, 2010 via 3 webinars. Over 450 people joined us to review how we plan to go about the restructuring of 3ds Max and tackling some core issues to ensure that 3ds Max remains the workhorse of the industry for a long time to come. Some statistics:
- 93% of attendees said the presentation was good or excellent
- 88% said that the XBR initiative was important, 86% said that we are tackling the core issues that they think exist
- Attendees were asked to pick one thing for us to focus on, 30% gave equal weight to Stability and Performance, 18% said Features and 16% said Usability, 9% said Interop
- XBR Graphics was the most important as 42% said we should focus on that if they had to pick one thing; new UI was second at 19% followed by Diet, Doc views and Simulation at around 11-14%
- Ratings by core area (1-not useful, 4-excellent) shows that everything rates between a “Definitely useful” and a “Excellent! That will make a big difference for me”
- XBR Graphics: 3.6
- XBR Docs: 3.3
- XBR Simulation: 3.3
- XBR Diet: 3.2
- XBR UI: 3.2
- XBR Data: 3.1
Public link to view one of the sessions: http://adinc.na4.acrobat.com/p23782361/
Thanks to all of you that joined the webinars and gave us some of your time to discuss the future. We learned a lot, I hope you did too.
ken
BTW: I try to keep people informed of major events through twitter: http://twitter.com/AdskMaxedOut
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| Posted by Ken Pimentel on Dec 07, 2010 at 10:00 AM
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3ds Max really only works in an optimized fashion with DX9 (like most 3D games). DX10 doesn't really buy you anything (which is why most developers ignored it) and DX11 is very new (and not necessarily stable). It is a lot of work to fully support any one of these drivers, so we chose to stay with DX9 because it has the most robust support from hardware manufacturers. We'll probably skip DX10 and move directly to DX11 at some point.
There is no correlation between "power saving" and DX versions that I'm aware of. DX11 simply offers some cool new features for performance optimizaiton and additional modes of using the GPU for things we want to do.
BTW, we were one of the first to support DX10, but the hw drivers were so bad it was years before they were usable and by then we had given up and focused on DX9 for optimizations.
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| Posted by FluxAeon on Dec 06, 2010 at 05:15 PM
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im not MAX master or anything but i have done a little test . i believe many people did
at the moment i use max 2011 my issues are why dont you make max working properly with directx 11
do you people realise there is directx 11 ?
sometimes people ask why do you need directx 11 or directx 10 if u have got directx 9 in max ? the answer is directx 10 dont need as much gpu power as directx 9 and im not sure yet but i think directx 11 will be 100 % faster than directx 9 and at the same moment it will use 80% less gpu power.
i tested max using opengl and directx 9 and directx 10
i copied the same 3d model in the same window 150 times and the fps under opengl went to 2fps when started animation the gpu load went to 90 %
the same test i did using directx 9 . 150 copies i got 100 fps when started animation gpu went to 90 %
and the last was directx 10 ( max doesnt support directx 10 properly maybe by 2015 max will work with directx 10) 150 models i got 100fps and when started animation the gpu load went to only 30 %
so could you or someone answer my question why MAX and MAYA doesnt work with directx yet ?
and why max 2011 is buggy ? when i use directx 10 vertex dots are missing why ? will you fix it by max 2015 ?
at the moment i use max 2011 directx 9 for modeling and directx 10 for animation thats not how profesional software should work dont you think ?
and please people make max work perfect so everyone could be happy ! and stop talking
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| Posted by Cadmium77 on Feb 13, 2010 at 06:13 PM
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| Excellent presentation. Much appreciated
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| Posted by Meshbase on Feb 06, 2010 at 06:02 PM
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Max i am cool... very cooled down. If you attended one of the webinars you would have found, that hundreds of people asked the AD people as much questions. And their answers were no, we dont' know, we can't tell, We won't speculate on this, we give no answer on this. a.s.o a.s.o
They said that the XBR project will go on for several years. During these years the Maya and the XSI Ui will evolve also. Today in the beginning of 2010 i bet no one on the planet can tell how the Ui of any of the tree major apps will look at the end of XBR.... thats what i wanted to say. Some very very very vague sketches don't say nothing at all.
Since there is no official statemant if there will be a Max2011, with nothing new inside, with no new features and no fixes. Everything apart from this is speculation and pure fiction. Even we all know that at the end of april there is a small package in our mailbox, ready to install. But no one will ever confirm this today.
So we all don't know anything and wait what will happen!
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| Posted by Max Balboa on Feb 05, 2010 at 01:34 PM
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@Meshbase
Cool it down my friend, you seEm to be so affected, remember that it's just an opinion. It can't tell what's to happen in 3dsmax development, even AD's themselves can't. So why so affected?
My opinion was, 3dsmax is going to borrow features from its competition to the point it looks as if it's going beyond the friendly level. I'm not telling it'll morph into another app.
If you keep on doing that, you won't grow as a person. Believe on what you believe, and keep believing. Keep your composure, you might as well convince someone even better. I could have targeted another of your weak points using your input, but I'd rather not. No arguments for me.
Cheers,
Max
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