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50 Comments
lo_
Posted 12 February 2012 2:07 pm
hkrol
Posted 12 February 2012 2:10 pm
hkrol
Posted 12 February 2012 2:12 pm
Companioncube
Posted 12 February 2012 2:13 pm
Kickflipkid687
Posted 12 February 2012 2:18 pm
Macha
Posted 12 February 2012 2:53 pm
Hamilton Junior
Posted 12 February 2012 4:51 pm
timd1971
Posted 12 February 2012 5:00 pm
dfgdfg4455fgh
Posted 12 February 2012 5:55 pm
I want it to be true.
diabelt
Posted 12 February 2012 7:11 pm
ShrifAzmy
Posted 12 February 2012 8:21 pm
larex
Posted 12 February 2012 8:40 pm
blenderman
Posted 12 February 2012 11:32 pm
Royal Ghost
Posted 12 February 2012 11:43 pm
aeronmiles
Posted 13 February 2012 12:00 am
aeronmiles
Posted 13 February 2012 12:00 am
artishtry
Posted 13 February 2012 12:51 am
Markus.S
Posted 13 February 2012 1:27 am
cman362
Posted 13 February 2012 1:41 am
Intars5d
Posted 13 February 2012 2:01 am
I wouldn't hope too much of it being an evidence of solved deformed animated mesh poor performance issue.
Maybe its a step in this direction - easy deformation of really dense static meshes in Nitrous.
raymarcher
Posted 13 February 2012 2:51 am
hoshileen
Posted 13 February 2012 2:57 am
c.oelhafen
Posted 13 February 2012 4:19 am
raymarcher
Posted 13 February 2012 4:22 am
sandykoufax
Posted 13 February 2012 6:54 am
Ken Pimentel
Posted 13 February 2012 7:02 am
ToKo
Posted 13 February 2012 7:03 am
sashaurik
Posted 13 February 2012 7:43 am
Ken Pimentel
Posted 13 February 2012 7:57 am
Markus.S
Posted 13 February 2012 8:09 am
e.g. how about paint deformation with the freeform modeling tools?
CARL_BRAUN
Posted 13 February 2012 8:13 am
You see under the "old" UI you see editable Mesh at the base and in the "new" UI you see what looks like Deformable Poly at the base. I noticed the deformation was smoother and more accurate in the second so my guess is the Autodesk coder types have been hard at work on ways to produce much more accurate deformations and transformations? If I am right is this translating into a new more sensitive skinning system beyond transforming operations like bend? If this is correct Ken please nod once for yes twice for no because I know you cannot say much and can promise next to nothing on future release stuff.
Companioncube
Posted 13 February 2012 10:25 am
ChangsooEun
Posted 13 February 2012 12:56 pm
hoshileen
Posted 14 February 2012 12:47 am
Ken Pimentel
Posted 14 February 2012 3:50 am
metaman
Posted 14 February 2012 4:09 am
?
AdrianG
Posted 14 February 2012 8:39 am
JimBean
Posted 14 February 2012 10:39 am
dreamco
Posted 14 February 2012 1:21 pm
Ken Pimentel
Posted 14 February 2012 1:30 pm
ChangsooEun
Posted 14 February 2012 2:41 pm
I just hope it will work for all meshes. Sometimes you just can not collapse stack or better to keep stack.
jbradford
Posted 14 February 2012 10:23 pm
Companioncube
Posted 14 February 2012 11:39 pm
3DRealism.com
Posted 15 February 2012 12:05 am
MJura
Posted 15 February 2012 5:33 am
timd1971
Posted 16 February 2012 1:31 pm
I see there are (2) seperate clips here...the old crappy way of bending a high poly mess results in slow performance as usual.
then the latter half of the video shows a NEW Deformable Gpoly with a BEND mod on top.
Obviously the Gpoly is referring to a new type of POLY object that utilizes multiple GPU processing. "G" as in "G"PU.
Hopefully all the mods etc get also multithreaded cpu and gpu processing.... why the EFF not by now?! 3ds max really needs to be running on all cylinders for EVERYTHING.
AdrianG
Posted 19 February 2012 2:03 am
I want to subscribe to this blog but I can't find anywhere RSS link
Ken Pimentel
Posted 19 February 2012 4:37 am
AdrianG
Posted 19 February 2012 1:49 pm
Thanks, and sorry for stupid question
freeflow
Posted 22 February 2012 11:25 pm
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