Autodesk 3ds Max
Posted by Ken Pimentel, 5 January 2012 7:00 pm
So, if you missed any of this:
Project Geppetto was very well received at AU. We updated our research to show some new modes of behavior and our integration with 3ds Max traditional skinning and the Evolver avatars. Check out the video. We’re planning another release to Autodesk Labs, just not sure when. Check it out on Autodesk Labs.
Project Pandora was introduced to AU audiences, this is a joint cloud rendering project with Nvidia and running on Amazon servers. We’re still early days with it, but it was another big hit at AU. You can learn more about it and other Autodesk cloud rendering options through my AU session recorded here. You can also register your interest for Pandora on our Facebook page here.
One of the videos we showed at AU shows some research we’ve done with Nitrous and particles. Check it out.
Thanks to all of you for picking us again! I think we win this roughly every other year. We’re certainly the only DCC to keep showing up with this award time and time again. Nominations here.
Excerpt: "Perennial artists favorite, 3ds Max is one of the workhorses of game development. Since its introduction in 1995, Max has been used in literally thousands of titles. Max pioneered the plugin architecture that all modern graphics packages use, and has historically set the standard for efficient polygon modeling. With its powerful scripting and support for Microsoft .Net architecture, Max is the wellspring of hundreds of game studio pipelines, it’s hard to imagine the game industry without 3ds Max.
Nitrous handles complex modern scenes with aplomb, rendering millions of polys interactively. It allows real-time editing without the need for tedious viewport management.
Naturally, there are also a host of minor improvements in Max 2012. From better-looking icons to more logical organization of UV editing tools, the package continues to improve with age… this year’s iteration certainly cements Max’s well-earned reputation as a key pillar of the game industry."
Please only report comments that are spam or abusive.