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Here's a video clip that was just sent to me

Here's a video clip that was just sent to me

This video clip made it's way to me. The origins are shrouded in a bit of mystery.

Posted: Oct 13, 2009
Views: 9480
Published by: Ken Pimentel
Users comments (19)
Posted by besiki on Oct 20, 2009 at 04:59 AM
Posted by Ken Pimentel on Oct 16, 2009 at 11:48 AM
Videos 2 and 3 are on my next blog post...
Posted by Anubis on Oct 16, 2009 at 11:42 AM
Videos 2 and 3? Where they are? And on this clip here I see def.max renderer.
Posted by polytrauma on Oct 16, 2009 at 10:01 AM
Maybe it's a CUDA based render? :)
Posted by Ken Pimentel on Oct 16, 2009 at 09:51 AM
Since a few of you discovered some other videos and pointed them out to me, I went ahead and posted those in a new blog. Thanks for discovering them!
Posted by johnkomnos on Oct 16, 2009 at 08:59 AM
Probably something in Max viewport, as the robot rotates you can see the pixels moving like flickering..
this reminds me vray RT, but the only new to come is Iray from mental images..

Well, only Ken probably knows.
Posted by Glacierise on Oct 16, 2009 at 07:46 AM
Videos 2 and 3? am I missing something? :)
Posted by Jonathan de Blok on Oct 15, 2009 at 01:04 PM
"Videos 2 and 3 are also quite interesting. :) "


Yeah that dynamic reflection thing looks nice! ;)
Posted by CARL_BRAUN on Oct 15, 2009 at 09:25 AM
My guess.... a preview render from a game engine in a Max viewport. I am thinking/guessing there is some newish DirectX goodness in that there room and robot. sniff sniff I smell something burning in there too.....can't make out what it is yet but it's smoking. But I am an idiot so don't mind me....off to make some kindling.
Posted by juang3d on Oct 14, 2009 at 03:07 PM
This is great, but if it's going to be oriented towards animation i think the animators need one thing after a great viewport, the ability to have the curve editor opened, with all the curves shown and without the performance penalty that exists right now, i think that this is really important, i have a lot of friend, animators, from some great videogame companies and with a real time character in viewport (low poly) they cannot see his animation in real time with the curve editor opened, i think that they will be greatfull if this is fixed in some patch or extension to max2010, you can do that in the same machine with the same scene with maya.
Please make the engineers take a look on this, is not a new feature, it is a fix that is really important to the animators in general.
About the video...if it's viewport it is really impressive, i like the shadows because right now the shadows are a bit glitchy, but i want to see some GI that's what i'm really waiting for in wieport previz, for light works hehe

Great work and thanks as always Ken.

Cheers.
Posted by Cheesestraws on Oct 14, 2009 at 01:42 PM
Videos 2 and 3 are also quite interesting. :)
Posted by Ken Pimentel on Oct 14, 2009 at 01:06 PM
Would 11,750,156 polys be OK? Just want to make sure you're impressed.
Posted by MikeOwen on Oct 14, 2009 at 01:03 PM
Viewport rendering? How about showing something with more than 1000 polys in it! 1,000,000 polys...or 10,000,000 polys...now that would be impressive...
Posted by Glacierise on Oct 14, 2009 at 12:50 PM
So new Max has some cool fast nce looking animation preview thing?! Great!
Posted by Robert_F on Oct 14, 2009 at 12:30 PM
Test RBX, oh ken you tease
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