Posted by Ken Pimentel, 6 April 2011 8:00 pm
After being pointed to a video of a very frustrated Grant on Youtube, I sought him out and encouraged him to take a spin with the latest incarnation of 3ds Max. Luckily, the story has a very happy ending as Grant proceeded to get very excited about the release and then offerred to share his enthusiasm with other users. Over the last month, Grant has been putting the new release through its paces and this video is the result.
Note: Autodesk did not direct or compensate Grant for making this video. This was his idea, not ours. We just asked him to avoid some of his more colorful language, this is a family blog after all.
Grant's HW specs:
He's currently the lead 3D artist at Lightfarm Studios in Auckland, New Zealand. He's a lighting and CGI artist who has previously worked as a hard surface modeler for 8 years. You can check out a story we did on Grant awhile ago on the AREA. http://area.autodesk.com/inhouse/bts/grant_warwick_engineered
Download Grant's scene - this scene has been provided by Grant Warwick under the terms of the 3ds Max EULA
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14 Comments
mahi
Posted 6 April 2011 5:25 am
Companioncube
Posted 6 April 2011 6:52 am
i think this release clearly shows that the max dev team is turning things around and there is still more to come in future releases.
Samuel_B
Posted 6 April 2011 8:15 am
tadland
Posted 6 April 2011 10:02 am
Impressive hardware config, to
Can you said viewport performances of 2012 represents a big percentage of the objectives of XBR?
How many, 40%, 60%?
chaas
Posted 6 April 2011 11:35 am
Ken Pimentel
Posted 6 April 2011 12:41 pm
Unfortunately, a recompile is required because we moved to the most recent compiler. There are no SDK issues, so it should be just a recompile.
re: Nitrous
If you saw our XBR webinar, then you know that we identified XBR: Graphics (aka Nitrous) as a key goal. We're not done with Nitrous either.
re: ship
April 8th is "download" day. Check your subscription account for access. DVDs will also begin shipping to those that choose that option.
Andy Engelkemier
Posted 6 April 2011 4:46 pm
I have a fairly light model open in Max2011 right now and shaded it takes 800MB of memory. In 32bit once you're past 1.5Gigs you're starting to cache things to your hard drive. That's going to be the majority of your performance hit right there. If Max2011 will run at all with 2gigs of memory I would doubt it would give you much benefit in speed for files taking less than 2Gigs of memory. Most of mine that I have troubles with are over 3Gigs of memory which requires 64bit.
scottsche
Posted 6 April 2011 6:31 pm
fael
Posted 6 April 2011 9:16 pm
Ken Pimentel
Posted 6 April 2011 9:19 pm
No idea, maybe someone else on this thread will know
timd1971
Posted 6 April 2011 10:07 pm
fabriceb
Posted 7 April 2011 9:57 am
Thanks
Ken Pimentel
Posted 9 April 2011 2:18 am
bill n
Posted 11 April 2011 10:33 am
Whilst it's great that Max is finally becoming usable again it's just a shame that Autodesk didn't get here much much faster (like about 4 years ago). For me performance > everything. I don't need any new features if I have to wade through treacle to get to them.
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