|
Tell us what you think of the site.
|
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
Posted: May 01, 2009
Category:
Well, there is a LOT of interest in 3ds Max/Design 2010. We're seeing roughly 2,500 downloads a day. I thought it would ease off after the announce, and it has dropped some, but I thought it would slow down to about 1,000/day which is where the prior release averaged. That is a lot of people checking out the release, in fact, as far as I can tell, we're the number one download at Autodesk right now.
I'd guess that the majority of you are really enjoying the experience of the new release. Yes, there are some things you wish had been done differently, but it seems that you're generally giving us a thumbs up.
One of the first reviews came in from Digital Arts, which gave us 4/5 stars. Here is the brief summary:
pros: Graphite modelling toolset and ribbon interface; render-preview effects in the viewport; enhanced OBJ support; Containers; Material Explorer; mental mill.
cons: Some features already appeared in subscriber-only Creativity Extension for 3DS Max 2009; some known bugs and limitations; expensive.
It seems the most angst is around the ribbon, which we completely understand. We knew it would be the most controversial element of the release. We started beta with 100% of users against it and we ended beta with 70% of users for it. We knew that 30% of you would simply not like it very much. Why do it? A couple reasons: 1) 3ds Max really needed a UI refresh. Thatâs not our opinion, that is what you all have been telling us for years and years. That is a huge task for our team to take on, but luckily, Autodesk embarked on a program to develop common UI elements that all teams could use. This meant we could leverage many other development efforts â but we kind of had to live with some of the design decisions too. We were able to get many, many of our requests supported by the component team - but not all. So, there are some things we wish were different with the design. We donât view it as âperfectâ or even as âfinishedâ but it is a lot better than what we started with. 2) We have a vision and goal for the UI. You are not looking at the end-state, you are looking at something that is evolving. Unfortunately, we canât share all the details of our thinking, but it is important for you to realize that it is a work-in-progress and we have a vision. Weâre sharing that vision with customers under NDA and they are giving us good feedback â so weâre encouraged weâre on the right path â even if weâre not at the final destination.
We believe that the UI really needs to become something where your tools are at your fingertips and not something you have to âreach forâ. Iâd say that is our guiding principle. The ribbon is a necessary part of our UI strategy, but it isnât the only part. As you know, it doesnât exactly fulfill that guiding principle perfectly (though the tear-off nature of the panels helps a lot).
I see a lot of postings on the forum where someone starts with a âI hate the ribbonâ only to learn from other posters just how configurable it is and then watching their opinion morph in a more favorable direction as they learn more about it. There are a lot of different ways you can set it up â even vertical configurations.
Realistically, any changes we would have made to the UI would have generated some level of negative response because weâre changing something fairly fundamental â and change is not always universally welcomed. So, we entered this effort knowing that no matter what we did, there would be those who would find fault with it. Our original design and goal was to make it significantly configurable, so that we could maximize what people could do with it. Unfortunately, we ran out of time/resources and had to limit the configurability to something less than our design. It doesnât mean weâve given up, itâs just that we couldnât ship what we wanted.
Iâve also been very pleased to see the large number of people that really welcomed the ribbon and the new Graphite tools. A lot of people have found that the ribbon is a much more discoverable interface (the advanced tooltips help). I think that is a reasonable goal for the entire 3ds Max UI â make it fully discoverable so that anyone at any stage of learning can figure out how to work more efficiently without a lot of time spent learning.
Anyway, hope you're enjoying the experience. Let me know what is the #1 thing you like and what is the #1 thing you dislike. Please, no long lists - just the most important single thing. You never know, someone might read your comment and do something about it...
In order to post any comments, you must be logged in!
|
| Posted by bill n on Jul 28, 2009 at 07:32 AM
|
"1) 3ds Max really needed a UI refresh."
Absolutely. Unfortunately what you've done so far isn't great. For me the problem is twofold; firstly vertical screen space is at a premium, horizontal isn't. The ribbon gobbles up massive amounts of vertical space leaving me looking at a letterbox. Everyone uses wide aspect screens these days, why didn't you think of this?
This leads on to the second problem - I now have to search for my tools in 2 totally different areas of the screen that use different design philosophies.
I applaud your efforts to revamp the max interface but at the moment it's only halfway there. Figure out a way to put the ribbon tools down the side of the screen and incorporate all the tools into it, and you've got a winner. what you have right now is the unwanted love-child of MS Paint and Max, it's a total disaster.
|
|
| Posted by leviathansh on Jul 03, 2009 at 05:31 PM
|
3dsmax needs urgently a UI's change and most importantly even a change on the tools, still until now we only hear new plugins, tools etc ... etc ...it seems to be that there is no an enthusiasm on the team of autodesk for improving them. and to arrange them in order that they turn into tools more efficient and intuitive,
It is a shame to see since years,3dsmax every year turns into a tool more useless and slow, assuring with all certainty that enclosed programs like zbrush they are much more usefuls this days.
I feel a sorrow on having felt that I am losing 10 years of dedication to 3dsmax when there are programs more efficients pd: srry the english :)
|
|
| Posted by nirsul on Jun 08, 2009 at 07:28 PM
|
I thinl that the "ribbon" concept (at least as MicroSoft sees it) is to allow the user to pweform a task and at the same time - preview the result - Perfect for Office apps. In 3ds max , however - this is not applicable and only wastes screen space.
I am used to work with words and not icons - I find it harder and senseless to try and figure out more than the 20 or so basic icons.
I havent updgraded to 2010 for lack of ezxciting features (for me , at least) and the Ribbon casues me so much anxiety that unless MAX keeps the old UI as an option - I will have to stick to MAX 2009 for some years.
I dont mind accepting new ideas but I do muind accepting bad "hype" oriented ideas.
Ribbon wasn;t such a huge success in OFFICE 2007 ,either.
|
|
| Posted by Gene on May 16, 2009 at 09:30 PM
|
I fully agree with you, Samuel_B and juang3d!!
The Ribbon is just another way of calling commands. For what? Use the Quad Menu, custoimize it to your likes, and your workflow will accelerate. It's about mouse travel, not more buttons for the same thing at the viewport border.
Does it exactly match the featureset of the Main Panel? If yes, the Main Panel would be obsolete. If no, it would be another proof for the lack of consistency in max' UI.
And, again, nothing was changed under the hood, where it really counts. Allright, viewport quality, nice to have. But with a decent render preview like that of Softimage, this wouldn't be top on my list.
If people did not notice by themselves that max has become a mess of inconsistencies, they probably never will.
There was just one wish I had for the max fairies, a very decent and humble little wish, and it was again not granted.
Still the Middle Mouse Button cancels Tool operations, although it should be reserved for Viewport navigation.
Enough. I bought SI in the meantime, and never regretted it a second!
|
|
| Posted by Samuel_B on May 06, 2009 at 03:40 PM
|
@juang3d: I agree UI and workflow is an important thing and I ´m also a big fan of node based Ui´s.
But I don´t see any usability enhancement by
placing another horizontal toolbar on top of my viewport with exactly the same feature (as I said before
subobject levels, Bevel and so on) as in the vertical toolbar on the right. Some features even only show up
in the new toolbar, so I´m forced to use it. What ´s next ? Will the vertical toolbar to the right be replaced completely
by the new graphite toolbar ? Would anything be more user friendly ? For sure not !
To me it looks like Autodesk is trying to give max a more professional and cool look instead of taking care of the real
problems.
A friend gave me a demonstration of XSI lately. Just take a look at it by yourself, and you will notice how incredibly
bad max performs. Why can´t max be multithreaded ? It ´s a lot of work, of course but XSI made it, too. (And we pay
more for max, than for any other software). Seriously, there are a handfull of nice features in the previous releases,
but we could go back to max 8 and it wouldn´t make a significant difference. A lot stuff just was thrown into max
and never updated.
They call max now "Design". But do you know the importer of the most common Design Format, "Iges" is just
as terrible as it always was. A bit larger/complex files are simply not to handle with the max internal importer.
So I needed to spend another 400$ to get N-Power translator wich can easily import even 100mb+ files.
Now I need to export Openflight, wich was introduced in Max 2009, but what they do not tell you. It just
supports version 15.8 wich is 6 Years old. So it´s useless because our customer needs 16.0.
Fantastic, now I need to spend another 500$ for Polytrans. Max Procedural Maps haven´t been updated since.. I can remember.
Every damn free plugin map is more powerfull than those inside max. Not a single procedural where you can map density
for example. These are just some very few examples, I could go on like this the whole day.
These are problems that bother me every day, and than I read this post. "3dsmax needed a new UI"
Sorry, but this is just the most rediculous statement I had to read.. ever !
|
|