Posted by Ken Pimentel, 7 February 2012 7:00 pm
It looks like some users have had success solving the viewport lag problem by using an Nvidia driver. We know from experience that this "lag" problem has been fixed by many different things, so there is probably more than one solution. So far, it has been reported fixed by the following:
- Changing the Intel network driver (who knows why)
- Changing the GPU card to a different company
- Changing the Nvidia driver
Here's one thread that is monitoring the Nvidia change:
Separately, when we first heard about this issue, we started an effort to recode our legacy picking system to use hw-enabled solutions instead of the CPU. We can report that this has also succeeded with several users on a beta forum. So, I hope those that have the lag will find one of these solutions to remove the issue once and for all.
For everyone experiencing lag issues with Quadro or Quadro FX cards, please try the following:
First, make sure you’re using the latest WHQLdriver for your board:
Then, from the NV Control panel, go to "Manage 3D Settings" and under "Global Settings" choose the "3D App Game Development" preset and choose "Apply".
Then see if Nitrous is behaving better for you.
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9 Comments
timd1971
Posted 7 February 2012 10:10 am
So far so good with my setup, all my other graphics programs also work just fine also...was scared one of those would break as a rotten tradeoff! keeping my fingers crossed!
This is quite wonderful now, with lots of cameras and lights on etc, works nice... i used to have to turn off mutlipel cameras lights etc before so to even work half way decent. : /
Ken Pimentel
Posted 7 February 2012 10:13 am
timd1971
Posted 8 February 2012 12:16 pm
joegunn3d
Posted 9 February 2012 8:31 pm
Once you sift through the forum you'll see its still a HIT n MISS game for 3dsmax 2012 viewport performance.
I have a Nvidia GTX590 and that driver certainly didn't fix my viewport problems.
So the title to this news flash is misleading.
metaman
Posted 13 February 2012 1:36 pm
the weird thing i've noticed, is that I may have a complex scene and the lag is there pretty obvious, but if i freeze all the geometry, it goes back to normal, smooth like silk when panning/zooming/orbiting...
Ken Pimentel
Posted 27 February 2012 6:43 am
Ken Pimentel
Posted 27 February 2012 6:46 am
Yes, there are caches, but I'd be surprised if they are playing a role. What GPU do you have? The problem sounds more likely to be some change in your system. You know that max does not "play nice" with Adobe GPU accelerated products? You can't use both at the same time. Something we're looking into.
kolts
Posted 3 March 2012 1:59 pm
moppius
Posted 8 August 2012 10:59 am
That said, the fact that this hit detection lag (seems to depend on the area of the screen that your meshes are taking up) is still present in 3dsmax 2012 SP2 is a little disappointing, especially when the issue seems to have been identified by Autodesk over a year ago.
Edit: Just noticed some people on other threads saying it's fixed by Max 2012 Product Update 8. I'm going to test this now!
Edit2: Updated to Product Update 8 today. The issue still occurs as before. It seems to be related to the amount of screen space that the object takes up, and only occurs if you have a "select" type tool active. Using Zoom/Pan/Rotate tools directly results in zero lag while manipulating the viewport.
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