Posted: May 18, 2011
Category: Autodesk 3ds Max, Announcements, Research
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Project Geppetto is something we hope to release in a few months on Autodesk Labs. It's research on how to bring a level of realism to crowds that has been lacking from all existing systems. The first phase of this research is focused on pedestrians, and this update is simply about the issues with trying to get crowds to react “believably” when forced into difficult situations like intersections.
In this video, there is the challenge of two intersecting streams of people (moving at different rates) that must be “managed” to avoid collisions. For the most part, we’ve succeeded as you can see from the video. We have plans to improve on this, but you can see that it is already working pretty well. There are a lot of challenges in keeping the behaviors as natural as possible, which is why this remains a research effort. It’s going to take time to refine it to hold up in all the use cases we want to throw at it.
We’ll try to keep you updated as the research continues and we near the release of Project Geppetto.
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We would like to see changing the behavior of individual agents, after the default behaviour is assigned....Axyz designs Anima is good but the walk motions are not as good geppetto.........just a matter of time i think.
But in Anima you can change the behavior of individual agents
Posted by hanselmoniz on Feb 13, 2012 at 07:01 AM
It is a pretty good start, but we require to see more realistic characters like those in rocketbox libraries Hd or axyz design metropoly characters. It would be also good if the agents could interact with objects or personal objects like a mobile/laptop/coat/bag/driving a car/ driving a bicycle. Im not that aware of the characters of evolver but if the characters need to be put in they should be realistic. Eg. Urban Circus 3d uses rocketbox libraries HD characters really amazing. Hope that we can get motions on a terrain soon...
Posted by YiannisK on May 25, 2011 at 12:24 AM
looks very promising! keep it up!
Posted by Ken Pimentel on May 23, 2011 at 08:48 PM
Agreed, I just asked them to "push it" and this is early days still. We are missing the strafing motion as you change "lanes" to avoid someone or overtake someone. We know that. It'll all come together...
Posted by im.thatoneguy on May 23, 2011 at 08:32 PM
The underlying navigation algorithm looks good. But if there is a "distance" variable it needs to be cranked up. People aren't willing pass quite that close. There is a small margin of error on some of those interactions. :D