Posted by Ken Pimentel, 24 June 2011 8:00 pm
Project Geppetto should go live on Autodesk Labs sometime in August. I'm hoping for SIGGRAPH. For now, here are just some videos that show some of the problems we're trying to solve. These videos show two things:
1) People moving "naturally" in an intersection and not colliding
2) People merging in different ways to flow in one direction
3) Some videos showing our autogenerated idle states that you can "paint" into your scene
Painting is pretty cool because we've got it working as a free-style painting of an area with auto-boolean of the areas allowing you to easily extend them. We've got a ton of work still to do, don't judge our final plans by these early videos. You'll see a big improvement by August. I hope to have time to post more of these as we get closer.
The original People Power teaser video:
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21 Comments
tadland
Posted 24 June 2011 7:49 am
his that anyway connected with CAT ?
or totally self-Working ?
Glacierise
Posted 24 June 2011 8:03 am
ahmedsheeraz
Posted 24 June 2011 9:58 am
timd1971
Posted 24 June 2011 8:27 pm
Ken Pimentel
Posted 24 June 2011 9:57 pm
Yes, they look like "zombies" right now, but I'm not showing you the final set of capabilities (even for the Lab Release).
jona vark
Posted 25 June 2011 4:22 am
Ken Pimentel
Posted 25 June 2011 5:53 am
Rawalanche
Posted 25 June 2011 7:15 am
tadland
Posted 25 June 2011 8:54 am
what is the technical positionning comparing to Miarmy?
Companioncube
Posted 25 June 2011 11:17 am
Gothmoth
Posted 25 June 2011 11:37 am
the way we know autodesk it will be a pain to use in it´s first iterations because AD tend to releases unfinished stuff.
and if AD likes to get some reputation back.... i would focus on making things WORK when you sell software to your customers... not 3 month after the release.
there is no need to complain about comments like jonas, when AD constanty messes up software releases.
the 3d max 2012 release was a shame, after all the hype AD has created around nitrous.
Steve_Green
Posted 25 June 2011 12:52 pm
I'm guessing that it's not within the scope of it to have people getting ragdolled by cars, but having the crowd solvers drive vehicles so that they stop or avoid pedestrians would be cool.
The one slight thing that bothers me on one of the video is that the avoidance can be too perfect, almost like they're a ground-based aerobatic display team who know exactly what speed to hit to just avoid the others. Something more chaotic would look more natural, but I guess that will come.
Thanks,
Steve
jona vark
Posted 25 June 2011 1:32 pm
I don't really see 'avoidance' here. Just planned timing. It's cute but nothing groundbreaking.
You guys have a mess called CAT and you're working on this?
Ken. Have you ever really had to use 3dsmax daily to pay the rent?
Jonathan de Blok
Posted 25 June 2011 5:29 pm
How much control will we have over a character? I assume the purpose of Gepetto is to simulate crowds but can I directly control a character as well, as in the game 'The Sims'?
Lets say I want to give the viewer a guided tour by a virtual tour guide.. It would be brilliant if I could make that character walk where I want, force certain actions or poses and let Geppetto figure out how to animate, layer the motion clips and walk from a to b.
And is there going to be a beta test program for this?
timd1971
Posted 27 June 2011 6:17 am
@Ken
I was just joking, but yeah, zombies. Dont expect the bipeds to actually interact with each other, but would be nice if so ie. Like in Grand Theft Auto ( or what most real humans do in SoCal much less Detroit), drinking, fighting, fornicating, etc you get the picture.
Good stuff though.... (actually at time of v2011, thought v2012 would have this; but obviously seems a SAP only feature for 2012) BUT have to agree with Jona vark on the current state of 2012.
Nitrous is a awesome one of a kind milestone... But QC really needs a relentless, unforgiving a$$ beating.
superrune
Posted 27 June 2011 9:58 am
Also, I hope it will be easy to add more complex head motions. For example, people should look at one another occasionally when they are close, and also look in the direction of a turn a little while before making the turn. It's a bit robotic in that aspect at the moment
Love the stuff that has come out of Labs so far, nice to see the fairly expensive subscriptions leading to software we can test. This looks great!
CARL_BRAUN
Posted 27 June 2011 3:39 pm
Ah well pie in the sky. Looks good to me.
Ken Pimentel
Posted 27 June 2011 3:44 pm
The first phase is "orchestration" allowing you to direct the crowd. The second phase is "direction" allowing you to pick a performer and direct them to do things. Layered animation is part of the research. Select someone and have them wave, etc.
Ken Pimentel
Posted 6 September 2011 6:23 am
Woody100
Posted 5 October 2011 1:11 am
Ken Pimentel
Posted 5 October 2011 5:27 am
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