Posted: Jun 24, 2011
Category: Autodesk 3ds Max
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| Posted by Ken Pimentel on Oct 05, 2011 at 01:27 AM
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| Sorry! We found some problems we wanted to fix before we release. The new target date is October 10th. We plan on making some noise about it, so you shouldn't miss it.
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| Posted by Woody100 on Oct 04, 2011 at 09:11 PM
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| Look great. Is there any news on when this exciting project will be released as we are now into October...
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| Posted by Ken Pimentel on Sep 06, 2011 at 02:23 AM
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| We are planning the Labs release by the end of September. We're bug fixing/stabilizing it right now. Lot's of activity. We've gotten some great feedback from beta testers.
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| Posted by rafael_tresdesign on Sep 05, 2011 at 04:21 PM
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| Looks very good. Will it be available for use within this month? It would save me a lot of headache...
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| Posted by rogerb on Aug 28, 2011 at 01:27 AM
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Seems like this technology could also work well as an automobile traffic simulator.
This is by far the most sophisticated crowd simulator I've seen but the way they follow paths and manage not to collide could probably make one heck of an automotive traffic simulator as well.
An actual STOP to let someone go by can add to the realism some of these bloggers are asking for. Two people bumping into each other and breaking out in a fist fight would give it a Bronx, New York type of realism.
Will this by just for Max or Maya as well.
I love Max. Best software on the planet. I know a lot of bloggers got gripes but Max works fine for me. I would like to see a procedural terrain map like GroundWiz offers built nto Max- if you're taking requests. I use it for a lot more than just terrains.
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