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Sneak Peek: Object painting in 3ds Max?
Posted: Feb 15, 2010
Category: Autodesk 3ds Max
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Here's a sneak peek at some things we've got cooking. We're going to do a series of these and you can classify them as "developer art" because either developers created them or we've had our sales engineers throw them together while training them. Don't confuse these with the professional videoas that will come later.

Sneak peek: Object painting in 3ds Max

That crazy wizard, Carl-Mikael, developer of Polyboost and Graphite has been busy. Here's a sample of what he's been up to (and trust me, there's more coming):

 

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Posted by leci on Feb 25, 2010 at 02:42 PM
This is a killer feature, and a must to 3dsmax.

As I'm in the VideoGame Industry, I often wish we artists had more control over level design aspects, and don't need to ask the programmers to make external applications just for placing assets in a better way...

Viewport Canvas, Object Painting, the Ribbon UI... All of these great tools really help us a lot, speeding the whole process of prototyping games.

I really enjoyed the XBR introduction. It's going to be a great future for 3D thx to Max! :)
Posted by PiXeL_MoNKeY on Feb 19, 2010 at 11:41 PM
"I'm also glad that it is continuing to be developed, unlike many other plugins over the years."

I think that policy has begun to change. A lot of the acquisitions over the past few releases have gotten some new features and capabilities. In 2010 we saw these changes to existing acquisitions:

Cloth - Added Tearing and inflation/pressure
ProBooleans - Added Attach and Insert methods
Quadrify Modifier - Spin off of the Quadrify options from ProBooleans as a standalone modifier
ProOptimizer - Added vertex normal support
Hair and Fur - Added a spline deformation option

I have a feeling we will be seeing more of this continued development of existing acquisitions in the future.

-Eric
Posted by MatthiasGose on Feb 19, 2010 at 06:24 AM
Cool. This is really handy stuff. Thanks for sharing this with us.

Regards
Posted by Ken Pimentel on Feb 18, 2010 at 10:38 PM
"SP" = Sneak Peek not Service Pack. Sorry for the confusion. I would point out that it is unlikely that a general tool like 3ds Max would ever offer the extreme capabilities of Mudbox for working with very dense scenes. We are not trying to replace Mudbox, we are trying to provide base capabilities and better workflow with Mudbox for those that value a purpose-built tool that handles extreme complexity.
Posted by looser on Feb 18, 2010 at 09:11 PM
If this is part of Service pack 2, then MAX 2010 was worth ,495.00, otherwise max 9 was just as good. (In some cases even better performance wise)
If SP2 planed for Max 2010 (as this video shows), does it fix Windows 7 64bit issues ?
Everyone knows Max 64bit does not run under Windows 7 64bit (not yet ? or never will ?)
I would think its a variable return value. Windows 7 RTM returned "Win_Vista" and official release returns "Win_7" yet both build 7600.... strange. Or maybe I'm wrong (or plain stupid)

Anyway, this looks awesome, kinda like Zbrush but better because it easier to do in max environment :).
One more feature (high poly painting and deformation like Zbrush) This would eliminate both Zbrush and MudBox from the game making MAX the"ULTIMATE MODELING" application ever made.

How do you like the sound of 3ds Max is THE "ULTIMATE MODELING" application.