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Ken Pimentel

Maxed Out | Ken Pimentel

Ken Pimentel is the Director of Visual Communication Solutions within Autodesk's Media & Entertainment division, responsible for guiding 3ds Max, Project Newport, Mudbox, ImageModeler, Stitcher and FBX solutions. Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is the coauthor of the book "Virtual Reality: Through the New Looking Glass.

Mental Ray - Multi-Pixel Filtering Comparison

Announcement: 3ds Max/Design Hot Fix

We found some last minute "gotchas" in the release as we went to manufacturing. Since they were not severe, we went ahead with the shipping process. Here's some info for you.

Posted: Mar 31, 2009
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Comments: 10
Views: 4282
Mental Ray - Multi-Pixel Filtering Comparison

Announcement: 3ds Max 2010!

Yes, the final piece of the puzzle falls into place as we announce 3ds Max 2010 at GDC. We've now made all our announcements around 3ds Max/Design 2010 and it is just a matter of waiting for some software to show up at…

Posted: Mar 24, 2009
Category: 
Comments: 73
Views: 28718
Mental Ray - Multi-Pixel Filtering Comparison

Vacation?

I must have been crazy to take a vacation a week before GDC. However, I think I would have gone crazy without taking a vacation too!

Posted: Mar 23, 2009
Category: 
Comments: 6
Views: 1481
Mental Ray - Multi-Pixel Filtering Comparison

Meet us at GDC?

We're getting set for GDC and we're opening the doors to those attending GDC to meet up with us to learn more details of our roadmap.

Posted: Mar 11, 2009
Category: 
Comments: 2
Views: 2193
Mental Ray - Multi-Pixel Filtering Comparison

Mystery Guest Revealed: Gary Yost

Hopefully, most of you 3ds Max fanatics know who Gary Yost is. He, with the "Yost team", built 3ds Max 1.0 and a few more releases before Autodesk formally took over all development efforts. Most recently, Gary has been…

Posted: Mar 06, 2009
Category: 
Comments: 18
Views: 11647
Mental Ray - Multi-Pixel Filtering Comparison

3ds Max/Design 2010: More with metasl

Here's a video that shows you what is possible with using the new integration of mental image's metasl and the new 3ds Max viewports.

Posted: Mar 05, 2009
Category: 
Comments: 25
Views: 11208