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Maya Composite and 3ds max Composite

Posted by Ken LaRue, 8 March 2010 12:00 am

Hi Everyone,

It is an exciting day at Autodesk; we have announced the 2011 releases of many of our software products. See link to read more http://area.autodesk.com/products

I’m posting this here because Composite (built on the technology that was Toxik) is now also part of 3ds max. So all Maya and 3ds max 2011 users will have Composite, also new in this release of Composite is a very powerful Vector Paint tool and improved FBX import capabilities. The new vector paint was designed using Combustion’s paint tool as a reference and while they are not exactly the same there have been some great improvements to the vector paint roto capabilities such as the ability to not only adjust the X and Y position of a clone or reveal source but you can also scale, rotate and shear the clone and reveal source images. I will be posting some new videos on my blog at The Area later showing these new features and tools in Composite.

Ken LaRue
Autodesk Compositing Specialist

7 Comments

Dnashj33

Posted 10 March 2010 2:24 am

Ken...does that mean that Composite will also have the B-Splines and Point grouping that was introduced to Combustion in v4? That still remains something which is heads and shoulders above the tools in After Effects.

Also, there was some talk (VFX Guide) at NAB last year that AD was in talks with the guys at Red Giant/Trapcode about the prospect of porting one or perhaps more of their Trapcode plugins to the AD line. I don't know if that was explicitly for the highend systems line, but if Max/Maya Composite 2012 somehow included Trapcode Particular 2 and 3D stroke, those would be seen as major enhancements to the entire suite, and not just Composite alone.
http://media.fxguide.com/fxguidetv/fxguidetv-ep055.mov

One can hope...

PiXeL_MoNKeY

Posted 1 April 2010 3:23 pm

Most trackers can export a python file for use with Toxik/Composite. On the splines side of things I don't think we have access to creating vector shapes at this time, which makes me a little sad that this slipped by on this round of development. If we did I had plans at looking on seeing what could be done to create a vector import option. Though I may still have an idea up my sleeve on doing something like this, but it is going to require some extensive investigation to see what is possible.

-Eric

Ken LaRue

Posted 1 April 2010 3:33 pm

Rob,

Currently there you can import a 3d track into Composite through FBX import and the trackers and camera will be imported into the Reaction tool but you cannot import/export 2d tracking data or splines.
But as Eric posted there are some work around using python scripting. I look forward to what you have up your sleeve Eric.

Ken

PiXeL_MoNKeY

Posted 3 April 2010 12:34 am

Looks like the idea isn't going to work or be as easy as I thought.

Back to the drawing board,
-Eric

Rob Geddes

Posted 7 April 2010 6:31 pm

Thanks Ken and Eric.

I'll remain hopeful for some I/O in the future.

I'm not really knocking Composite though, i think it's brilliant, would just like it to be a little better integrated into a post-prod pipeline. I do a lot of roto and tracking in Silhouette and Mocha, and it would be great to keep that data around as long as possible.

Rob

Johnchen

Posted 15 September 2010 10:50 am

we need some tutorials for tracking in composite..

ebanna

Posted 3 February 2011 8:53 am

Hi Ken,

Thanks for the Composite 2011 tutorials,they are great for start up.
I was trying to do four corner pins tracking as in Composite Help tutorials,it is fine but still need few help from you guys on how to offset the four corner pin of the surface without using 2D transform.
I appreciate if you do a video tutorial on tracking.
Thanks again.

Elie Banna

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