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Creating Radial Symmetry in Mudbox

Posted by lfraser, 13 January 2012 7:00 pm

 I like checking out all the other blogs here on the Area. It's easy to get inspired with ideas for new posts of my own and today's post is no exception. Steven Roselle has a webinar coming up next week which I'll shamelessly promote for him as thanks for helping spawn my post. Boost your productivity with Maya Bonus Tools and Layout Tools.   Definitely check it out,  Steven authored many of the tools he'll be talking about and in this video I use his Auto Unwrap UVs Tool along with Align UVs as a  way of setting up your model for painting and sculpting in Mudbox using radial symmetry. 

A couple of other posts you should check out are Grant Kay's latest post on Creating a Maya Z-Depth Pass for Autodesk Smoke and Graham's webinar that was just given today on Face Robot.  Oh, and Happy slightly belated New Year to everyone, hope the holidays treated you right.

 

 

 

 

 

 

1 Comment

ToKo

Posted 17 January 2012 12:53 am

but what if i want some unique ornaments...or what about texture painting...everything looks tiled. it would be much coller to control the symmetry inside mudbox! (like in Zbrush)

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