This is the third part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 3: adding details.
This is the second part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 2: simulation tools.
This is first part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 1: Breaking Objects.
In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.
Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.
Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.
In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.
A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.
This is a 52 minutes presentation that Gary M. Davis and I put together to show the power of the 3ds Max Entertainment Creation Suite 2011 for Autodesk's Virtual Event on October 15th. This is an overview of what you can do with all the tools in the Suite.
This week, i am trying something new: I have invited 3ds Max Master Joe Gunn to share a 3ds max technique based on his experience using 3ds max on Hollywood movies. Joe recorded a very cool particle effects trick.