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AU 2011 - Blow Stuff Up! Part 2

Posted by Louis Marcoux, 11 January 2013 9:39 pm

This is second part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 2: Simulate.

The class was build around 3 main subjects:

  • Part 1: Breaking Objects
  • Part 2: Simulate
  • Part 3: Add Details.

In a few weeks, i'll post part 3. So come back and visit the blog!

Introduction

Part 1 : Rigid Bodies

Part 2: Soft bodies

Part 3: Constraints

Part 4: Particles

Part 5: Refine Animations

3 Comments

Sgabriel

Posted 14 January 2013 9:35 pm

Excellent tutorials as usual, Louis! Thanks a bunch. There are a lot of good tips and tricks in these and I liked the comparison of mCloth to the Cloth Modifier. That helps quite a bit.

Midge

Posted 15 January 2013 8:43 am

Cool, thanks for these!

Sadean

Posted 12 February 2014 2:53 pm

Excellent tutorials, very well explained and easy to recreate. Thanks a lot !

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