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Louis Marcoux Tutorials

Showing posts in "Autodesk 3ds Max" category:

Stereo Camera Tools Overview - 3ds Max 2014 Extension
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Stereo Camera Tools Overview - 3ds Max 2014 Extension

Posted 9 August 2013 5:52 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry:

Take a look at the new Stereo Camera tools developed in collaboration with AMD for 3ds Max 2014's Extension release. I'll go into the details of setting up a fun stereoscopic scene with PFlow and then use the interactive stereo 3D viewport to make the final adjustments to the stereo effects.

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PFlow in 3ds Max 2014 for Destruction Effects
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PFlow in 3ds Max 2014 for Destruction Effects

Posted 2 August 2013 6:41 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Games ,

See how PFlow in 3ds Max 2014 can be used to destruct objects in many ways. In this tutorial, i'll cover various new operators. This is a demo set i have built for Siggraph 2013.

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AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details
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AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details

Posted 1 February 2013 4:46 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Games ,

This is the third part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 3: adding details.

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AU 2011 - Blow Stuff Up! Part 2
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AU 2011 - Blow Stuff Up! Part 2

Posted 11 January 2013 9:39 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX ,

This is the second part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 2: simulation tools.

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AU 2011 - Blow Up Stuff with 3ds Max - Part 1: Breaking Objects
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AU 2011 - Blow Up Stuff with 3ds Max - Part 1: Breaking Objects

Posted 31 August 2012 4:16 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry:

This is first part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 1: Breaking Objects.

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Using Matchmover for Modeling
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Using Matchmover for Modeling

Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max , Autodesk MotionBuilder ,

Industry:

Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.

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Siggraph 2009 3ds Max demos - In Depth Follow up
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Siggraph 2009 3ds Max demos - In Depth Follow up

Posted 18 August 2009 7:41 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max , Autodesk MotionBuilder ,

Industry:

Just got back from an amazing Siggraph in New Orleans. We presented 3ds Max in the Autodesk theatre a few times a day and after the presentations, few questions were asked in private. While my memory is still fresh, i recorded follow up videos to explain certain aspects of the demos in a bit more depth.

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