Posted by Louis Marcoux, 25 January 2012 7:48 am
In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.
In this set of 2 videos, you'll see the case of wall support for shelves. They have a repeatable pattern but their height varies. When scaling the object, the texture follows and stretches which is not the desired result in a case like this. So, you'll see how to create a simple setup to be able to change the size of such objects and have the texture continue to tile correctly as the object extends.
In this video, you'll see how to create a simple setup that will allow you to use the Viewport Canvas in order to edit bitmaps so that they tile correctly. You'll be able to edit the tiling edges and see the effect in the 3D viewport. This is a very useful tip when dealing with tiling textures in a scene.
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6 Comments
abangan
Posted 25 January 2012 11:22 pm
nice tips
Louis Marcoux
Posted 27 January 2012 9:18 am
jaros
Posted 7 March 2012 9:46 pm
but it seems that Video 1 and 3 break off at about 50 % - 70% length. Video 2 runs fine. I also noticed that all three SUBSTANCE map videos break off.(I tried to download them with a flash video download helper but its the same problem) Anyone else noticed that?
Could you please fix that?
thx
mardzio
Posted 8 March 2012 5:54 am
sleepee
Posted 21 June 2012 2:43 pm
rlmangili
Posted 23 July 2012 4:28 pm
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